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https://github.com/DeltaV-Station/Delta-v.git
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* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
(cherry picked from commit 02273ca0e7)
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using Content.Shared.RCD.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.RCD.Components;
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/// <summary>
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/// Main component for the RCD
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/// Optionally uses LimitedChargesComponent.
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/// Charges can be refilled with RCD ammo
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(RCDSystem))]
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public sealed partial class RCDComponent : Component
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{
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/// <summary>
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/// List of RCD prototypes that the device comes loaded with
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<ProtoId<RCDPrototype>> AvailablePrototypes { get; set; } = new();
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/// <summary>
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/// Sound that plays when a RCD operation successfully completes
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/// </summary>
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[DataField]
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public SoundSpecifier SuccessSound { get; set; } = new SoundPathSpecifier("/Audio/Items/deconstruct.ogg");
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/// <summary>
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/// The ProtoId of the currently selected RCD prototype
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/// </summary>
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[DataField, AutoNetworkedField]
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public ProtoId<RCDPrototype> ProtoId { get; set; } = "Invalid";
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/// <summary>
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/// A cached copy of currently selected RCD prototype
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/// </summary>
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/// <remarks>
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/// If the ProtoId is changed, make sure to update the CachedPrototype as well
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/// </remarks>
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[ViewVariables(VVAccess.ReadOnly)]
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public RCDPrototype CachedPrototype { get; set; } = default!;
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/// <summary>
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/// The direction constructed entities will face upon spawning
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/// </summary>
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[DataField, AutoNetworkedField]
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public Direction ConstructionDirection
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{
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get
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{
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return _constructionDirection;
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}
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set
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{
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_constructionDirection = value;
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ConstructionTransform = new Transform(new(), _constructionDirection.ToAngle());
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}
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}
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private Direction _constructionDirection = Direction.South;
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/// <summary>
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/// Returns a rotated transform based on the specified ConstructionDirection
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/// </summary>
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/// <remarks>
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/// Contains no position data
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/// </remarks>
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[ViewVariables(VVAccess.ReadOnly)]
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public Transform ConstructionTransform { get; private set; } = default!;
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}
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