Delta-v/Content.Shared
Leon Friedrich c29489ff4d
Fix foldable-pickup interactions. (#6057)
2022-01-07 17:09:42 +11:00
..
AI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
AME Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
APC Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Access Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
ActionBlocker Prevent Holoparasites from attacking their host (#6019) 2022-01-04 10:22:28 +01:00
Actions Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Acts Make chemistry machines and IdCardConsole use item slots (#5428) 2021-11-24 18:03:07 +11:00
Administration Administration: Ahelp tabs (#5965) 2022-01-03 01:54:44 +01:00
Alert ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Arcade Block Game Ghosts (#5321) 2021-11-13 21:43:54 +01:00
Atmos Adds fire/air alarms (#5018) 2022-01-02 15:56:24 +11:00
Audio Adds linting support to SoundCollectionPrototype, fix linter errors. 2021-10-01 12:40:44 +02:00
Body Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
Botany Metabolism 3.0 (#5157) 2021-11-08 15:33:45 -07:00
Buckle Reduce MaxBuckleDistance (#5938) 2021-12-29 23:14:21 +11:00
CCVar Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Cabinet Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Camera ECSatize CameraRecoilSystem (#5448) 2021-12-27 17:50:12 +11:00
Cargo Add test for cargo products (#5470) 2021-11-28 22:24:09 +11:00
CharacterAppearance Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
CharacterInfo Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Chat Adds a bool (#5372) 2021-11-18 23:36:25 -07:00
Chemistry Fix bad analysis with nullables in Rider. 2021-12-30 16:28:52 +01:00
Climbing Inline UID 2021-12-03 15:53:09 +01:00
Cloning Fix #4070, Visualizer Edition (#4730) 2021-10-02 16:43:47 -07:00
Clothing get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
CombatMode Fix more errors, client and server now build 2021-12-06 14:00:39 +01:00
Communications Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Computer Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Configurable Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Construction Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Containers/ItemSlot Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Conveyor Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Cooldown pvs content (#5484) 2021-11-30 15:20:38 +01:00
Coordinates Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Crayon decal system & crayons (#5183) 2021-12-03 15:35:57 +01:00
Cuffs fix stripping (#5983) 2022-01-01 18:03:29 +01:00
Damage Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
Dataset Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Decals decal system & crayons (#5183) 2021-12-03 15:35:57 +01:00
Directions Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Disposal Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
DoAfter Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Doors Bunch more error fixes. 2021-12-04 12:59:44 +01:00
DragDrop Moves spike to ECS (#5706) 2021-12-26 13:32:01 +11:00
DrawDepth Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Electrocution Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Emoting pvs content (#5484) 2021-11-30 15:20:38 +01:00
EntityList Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Entry Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Eui Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Examine Fix examine deletions 2021-12-22 16:08:58 +11:00
Explosion Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Extinguisher Fire extinguisher safety (#4912) 2021-10-25 18:04:24 +11:00
FixedPoint THE RETURN OF THE KING 2021-11-22 19:08:27 +01:00
Flash Fix 3000 errors 2021-12-05 18:09:01 +01:00
Fluids Puddle refactor 2: Spillastic boogaloo (#4784) 2021-10-27 19:24:18 +11:00
Foam Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Foldable Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Friction More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
GameTicking Refactor how jobs are handed out (#5422) 2021-11-26 20:02:46 +11:00
GameWindow Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Ghost Cleaned shared ghost system (#5653) 2021-12-03 20:58:03 +11:00
Gravity A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
HUD Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Hands Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Info Add ShowRules commmand (#5908) 2021-12-29 18:31:18 +11:00
Input Add Alt-click functionality (#4497) 2021-08-21 10:20:18 -07:00
Instruments Allow admins to change instrument values with VV. 2021-12-25 02:03:31 +01:00
Interaction Fix use delay (#6031) 2022-01-05 18:51:34 -07:00
Inventory fix stripping (#5983) 2022-01-01 18:03:29 +01:00
IoC Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
Item Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Jittering ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Kitchen Moves spike to ECS (#5706) 2021-12-26 13:32:01 +11:00
Kudzu Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Labels Cargo: pizza & bureaucracy (#5123) 2021-11-11 00:15:23 +11:00
Lathe Fix some lathe recipes (#5941) 2021-12-30 01:19:49 +11:00
Light Power Cell Refactor (#5943) 2022-01-05 15:20:25 +11:00
Localizations Content.Shared.Localizations.Units: fix fluent IDs getting appended instead of the localized string, and wrong fluent IDs for some of the pressure units. (#5919) 2021-12-28 13:40:07 +01:00
MachineLinking machine linking refactor to ecs (#4323) 2021-08-27 17:46:02 +02:00
Maps Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Markers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Materials Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Medical Suit sensor and crew monitoring (#5521) 2021-12-29 16:19:00 +11:00
MedicalScanner More error fixes. 2021-12-04 12:47:09 +01:00
Mining Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
MobState ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Module Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Morgue Cargo: pizza & bureaucracy (#5123) 2021-11-11 00:15:23 +11:00
Movement Set outside prediction flags on system/inputs to work without prediction. 2021-12-30 03:12:04 +01:00
NodeContainer Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
Nuke Add barebone nuke (#5242) 2021-11-11 12:29:11 +11:00
Nutrition Moves spike to ECS (#5706) 2021-12-26 13:32:01 +11:00
Objectives Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
PAI Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160) 2021-11-04 15:29:16 -07:00
PDA get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Paper Paper Visualizer (#4811) 2021-10-09 15:48:53 +02:00
Physics Improve hands & pulling (#4389) 2021-07-31 03:14:00 +02:00
Pinpointer Pinpointers: Remove pinpointers from active list on shutdown of compo… (#5153) 2021-11-04 00:42:22 +01:00
Placeable Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
PneumaticCannon Pneumatic cannons (#4560) 2021-11-03 14:33:36 -07:00
Pointing/Components Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Popups Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Power Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
PowerCell Power Cell Refactor (#5943) 2022-01-05 15:20:25 +11:00
Preferences Refactor how jobs are handed out (#5422) 2021-11-26 20:02:46 +11:00
Projectiles Inline OwnerUid 2021-12-03 16:30:34 +01:00
Prototypes Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Pulling ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Radiation Events/RadiationStorm: Fancy radiation shader & SFX (#5612) 2021-12-01 13:21:17 -07:00
Random/Helpers Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Recycling Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Research Fix some lathe recipes (#5941) 2021-12-30 01:19:49 +11:00
Roles get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Rotatable Rotatable: Allow specifying the rotation increment on the component (#5948) 2021-12-30 19:20:22 -07:00
Rotation Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Rounding Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
SMES Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Sandbox Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Security Add security barriers (#4458) 2021-08-23 02:32:24 +10:00
Shuttles Fix 3000 errors 2021-12-05 18:09:01 +01:00
Singularity Stabilise singularity a lot more (#5725) 2021-12-15 13:47:12 +11:00
Slippery Set outside prediction flags on system/inputs to work without prediction. 2021-12-30 03:12:04 +01:00
Smoking Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678) 2021-09-26 15:19:00 +02:00
Solar Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Sound SoundSpecifier read as ValueDataNode can ONLY deserialize ResourcePath 2021-10-07 13:22:01 +02:00
Spawning Some more fixes 2021-12-04 14:14:22 +01:00
Speech ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Stacks StackSystem uses the EntitySystem proxy methods. (#5699) 2021-12-14 18:11:26 +01:00
Standing Revert "fixes a bunch of warnings" 2021-12-20 15:20:27 +01:00
Station Refactor how jobs are handed out (#5422) 2021-11-26 20:02:46 +11:00
StationEvents Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
StatusEffect ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Storage Even more resolve removals. 2021-12-08 17:41:14 +01:00
Strip/Components get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Stunnable ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
SubFloor Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Suspicion Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Tabletop Some more fixes 2021-12-04 14:14:22 +01:00
Tag Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Targeting Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Temperature Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00
Throwing Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Timing Fix use delay (#6031) 2022-01-05 18:51:34 -07:00
Toilet Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Tools Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Traitor/Uplink Uplink UI icons and withdraw button (#4929) 2021-10-29 11:40:47 +02:00
Transform Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Trigger Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Vapor Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
VendingMachines Removes vending inventory desc and adds missing vending machine descriptions (#4493) 2021-08-20 05:23:02 +00:00
Verbs Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Voting Add variables to prevent voting of various kinds (#5361) 2021-11-23 10:03:04 -07:00
Wall Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Weapons Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Whitelist Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Window Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
Wires Changes most uses of Color.Green to Color.LimeGreen for better visuals (#4666) 2021-09-20 21:50:02 -07:00
Content.Shared.csproj Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00