Delta-v/Content.Shared/Movement/Systems
metalgearsloth 7e7655b3c4
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
2024-02-08 12:31:57 +01:00
..
FrictionContactsSystem.cs Ice anomaly spawns ice underneath it (#21227) 2023-11-12 20:45:18 +01:00
MovementIgnoreGravitySystem.cs Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
MovementSpeedModifierSystem.cs Ice anomaly spawns ice underneath it (#21227) 2023-11-12 20:45:18 +01:00
SharedContentEyeSystem.cs Fix set target zoom data field for ContentEye (#22292) 2023-12-16 19:37:31 +01:00
SharedFloorOcclusionSystem.cs Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
SharedJetpackSystem.cs Fix action-granting items not being predicted (#20778) 2023-10-08 19:58:56 +02:00
SharedMoverController.Input.cs Holding the walk button no longer activates sprite movement state (#24455) 2024-01-27 23:51:45 +01:00
SharedMoverController.Relay.cs Fix a bunch of logger warnings (#17691) 2023-06-27 23:56:52 +10:00
SharedMoverController.cs Pulling rework (#20906) 2024-02-08 12:31:57 +01:00
SlowContactsSystem.cs Fix glue puddle slowdown (#17260) 2023-06-12 03:04:42 +10:00