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* Rework wheelchairbound Fixes the save/load bug and fixes it being a singleton. * weh
15 lines
416 B
C#
15 lines
416 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Server.Traits.Assorted;
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/// <summary>
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/// Upon MapInit buckles the attached entity to a newly spawned prototype.
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/// </summary>
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[RegisterComponent, Access(typeof(BuckleOnMapInitSystem))]
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public sealed partial class BuckleOnMapInitComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public EntProtoId Prototype;
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}
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