121 lines
4.7 KiB
C#
121 lines
4.7 KiB
C#
using System.Linq;
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using Content.Server.Doors.Systems;
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using Content.Server.Popups;
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using Content.Shared._DV.CosmicCult;
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using Content.Shared._DV.CosmicCult.Components;
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using Content.Shared.Audio;
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using Content.Shared.DoAfter;
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using Content.Shared.Doors.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server._DV.CosmicCult.EntitySystems;
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public sealed class CosmicColossusSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly DoorSystem _door = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSound = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CosmicColossusComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusIngress>(OnColossusIngress);
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SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusIngressDoAfter>(OnColossusIngressDoAfter);
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SubscribeLocalEvent<CosmicColossusComponent, EventCosmicColossusSunder>(OnColossusSunder);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var colossusQuery = EntityQueryEnumerator<CosmicColossusComponent>();
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while (colossusQuery.MoveNext(out var ent, out var comp))
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{
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if (_timing.CurTime >= comp.AttackHoldTimer && comp.Attacking)
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{
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_appearance.SetData(ent, ColossusVisuals.Status, ColossusStatus.Alive); _transform.Unanchor(ent);
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comp.Attacking = false;
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}
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}
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}
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private void OnMobStateChanged(Entity<CosmicColossusComponent> ent, ref MobStateChangedEvent args)
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{
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if (args.NewMobState == MobState.Alive)
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return;
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if (!TryComp<PhysicsComponent>(ent, out var physComp))
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return;
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_appearance.SetData(ent, ColossusVisuals.Status, ColossusStatus.Dead);
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_ambientSound.SetAmbience(ent, false);
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_audio.PlayPvs(ent.Comp.DeathSfx, ent);
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_physics.SetBodyStatus(ent, physComp, BodyStatus.OnGround, true);
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_popup.PopupCoordinates(
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Loc.GetString("cosmiccult-colossus-death"),
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Transform(ent).Coordinates,
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PopupType.Large);
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RemComp<PointLightComponent>(ent);
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}
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private void OnColossusIngress(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusIngress args)
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{
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var doargs = new DoAfterArgs(EntityManager, ent, ent.Comp.IngressDoAfter, new EventCosmicColossusIngressDoAfter(), ent, args.Target)
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{
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DistanceThreshold = 2f,
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Hidden = false,
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BreakOnMove = true,
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};
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args.Handled = true;
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_audio.PlayPvs(ent.Comp.DoAfterSfx, ent);
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_doAfter.TryStartDoAfter(doargs);
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}
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private void OnColossusIngressDoAfter(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusIngressDoAfter args)
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{
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if (args.Args.Target is not { } target)
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return;
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if (args.Cancelled || args.Handled)
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return;
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args.Handled = true;
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var comp = ent.Comp;
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if (TryComp<DoorBoltComponent>(target, out var doorBolt))
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_door.SetBoltsDown((target, doorBolt), false);
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_door.StartOpening(target);
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_audio.PlayPvs(comp.IngressSfx, ent);
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Spawn(comp.CultVfx, Transform(target).Coordinates);
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}
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private void OnColossusSunder(Entity<CosmicColossusComponent> ent, ref EventCosmicColossusSunder args)
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{
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args.Handled = true;
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var comp = ent.Comp;
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_appearance.SetData(ent, ColossusVisuals.Status, ColossusStatus.Attacking);
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_transform.SetCoordinates(ent, args.Target);
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_transform.AnchorEntity(ent);
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comp.Attacking = true;
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comp.AttackHoldTimer = comp.AttackWait + _timing.CurTime;
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Spawn(comp.Attack1Vfx, args.Target);
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var detonator = Spawn(comp.TileDetonations, args.Target);
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EnsureComp<CosmicTileDetonatorComponent>(detonator, out var detonateComp);
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detonateComp.DetonationTimer = _timing.CurTime;
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}
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}
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