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AI
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Access
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Atmos
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Body
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Buckle
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ActionBlocker CanChangeDirection uses EntityUid exclusively
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2021-11-09 13:48:59 +01:00 |
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Chemistry
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Commands
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Remove IMobStateComponent (#5220)
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2021-11-08 15:11:58 +01:00 |
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Construction
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Damageable
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Destructible
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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DeviceNetwork
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Disposal
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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DoAfter
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Doors
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Fluids
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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GameObjects/Components
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Update to .NET 6 and C# 10 (#5233)
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2021-11-09 15:05:07 +01:00 |
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GameRules
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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Gravity
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Interaction
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Kitchen
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Lobby
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Networking
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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PDA
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Remove IHandsComponent and ISharedHandsComponent (#5218)
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2021-11-08 15:08:24 +01:00 |
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Pathfinding
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Power
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Solutions
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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StationEvents
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Tag
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Utility
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EntityWhitelist uses EntityUid
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2021-11-09 13:08:09 +01:00 |
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ClickableTest.cs
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Random offset for DefaultGrid every round (#4411)
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2021-08-03 18:49:25 +10:00 |
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ContainerOcclusionTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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DeleteInventoryTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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DummyIconTest.cs
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Don't pool DummyIconTest
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2021-11-08 12:43:06 +01:00 |
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EntityTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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GravityGridTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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GridTileLookupTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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HumanInventoryUniformSlotsTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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InventoryHelpersTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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MindEntityDeletionTest.cs
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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PostMapInitTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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ResettingEntitySystemTests.cs
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Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
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2021-06-29 23:56:07 +10:00 |
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RestartRoundTest.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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SaveLoadMapTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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SaveLoadSaveTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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ShuttleTest.cs
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Make Saltern driveable (#4257)
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2021-07-21 21:15:12 +10:00 |
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StartTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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StorageFillTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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VendingMachineTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |