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ColorInterpolateBenchmark.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
ComponentFetchBenchmark.cs
updates submodule & fixes content benchmarks & sets up ci ( #11851 )
2022-10-11 20:51:52 +02:00
ComponentQueryBenchmark.cs
Increase benchmark BuildTimeout ( #37029 )
2025-05-11 21:59:29 +10:00
Content.Benchmarks.csproj
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-12 23:22:01 +01:00
DependencyInjectBenchmark.cs
updates submodule & fixes content benchmarks & sets up ci ( #11851 )
2022-10-11 20:51:52 +02:00
DeviceNetworkingBenchmark.cs
Predict two-way levers ( #25043 )
2024-02-11 14:19:45 +11:00
DynamicTreeBenchmark.cs
Update b2dynamictree ( #30630 )
2025-03-08 14:49:13 +11:00
EntityFetchBenchmark.cs
Fix Content.Benchmark warnings ( #17771 )
2023-07-02 01:11:01 +10:00
EntityManagerGetAllComponents.cs
Fix IComponentFactory mock in benchmark ( #29015 )
2024-06-15 16:42:25 +10:00
MapLoadBenchmark.cs
Fixes maploadbenchmark typo ( #37981 )
2025-06-01 09:55:42 +02:00
NetSerializerIntBenchmark.cs
Fix Content.Benchmark warnings ( #17771 )
2023-07-02 01:11:01 +10:00
NetSerializerStringBenchmark.cs
Fix Content.Benchmark warnings ( #17771 )
2023-07-02 01:11:01 +10:00
Program.cs
Increase benchmark BuildTimeout ( #37029 )
2025-05-11 21:59:29 +10:00
PvsBenchmark.cs
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
RaiseEventBenchmark.cs
Increase benchmark BuildTimeout ( #37029 )
2025-05-11 21:59:29 +10:00
SpawnEquipDeleteBenchmark.cs
Validate `ShaderPrototype` IDs ( #38728 )
2025-07-03 18:11:31 -07:00
StereoToMonoBenchmark.cs
updates submodule & fixes content benchmarks & sets up ci ( #11851 )
2022-10-11 20:51:52 +02:00