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DamageContactsSystem.cs
Damaged by contact fix ( #31921 )
2024-09-07 17:46:24 -06:00
DamageExamineSystem.cs
Optimization!
2024-11-10 00:45:54 -06:00
DamageOnAttackedSystem.cs
Remove unused IoC dependency references. ( #31704 )
2024-09-01 23:22:50 +02:00
DamageOnHighSpeedImpactSystem.cs
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
DamageOnHoldingSystem.cs
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-04 15:38:53 +10:00
DamageOnInteractSystem.cs
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
DamagePopupSystem.cs
Predict DamagePopup ( #36547 )
2025-04-14 21:10:09 +02:00
DamageProtectionBuffSystem.cs
Add haloperidol, potassium iodide ( #27454 )
2024-08-03 03:12:08 +10:00
DamageableSystem.cs
Predict healing and bloodstream ( #38690 )
2025-07-02 19:20:31 -04:00
PassiveDamageSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
RequireProjectileTargetSystem.cs
Cluster grenade refactor and contra markings ( #31108 )
2024-12-16 13:08:07 +01:00
SharedGodmodeSystem.cs
feat: add a component for rejuvenateable status effects ( #39025 )
2025-07-24 17:13:29 +02:00
SharedStaminaSystem.Modifier.cs
StaminaSystem to SharedStaminaSystem ( #37199 )
2025-05-06 12:39:05 -04:00
SharedStaminaSystem.Resistance.cs
StaminaSystem to SharedStaminaSystem ( #37199 )
2025-05-06 12:39:05 -04:00
SharedStaminaSystem.cs
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
SlowOnDamageSystem.cs
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00