Delta-v/Content.Shared/Movement/Systems
Pieter-Jan Briers 444180c20d
Optimizations from server profile (#38290)
* Properly cache regexes in chat sanitization/accents

Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.

* Avoid lag caused by Tippy command completions

CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.

* Add active count metrics to some high-load systems

Mover & NPCs

I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.

* Enable parallel processing on pow3r again

Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.

* Replace hashset with bitflags for AtmosMonitor alert types.

Allocating these hashsets was like 20% of the CPU of atmos, somehow.

* Cache HashSet used for space movement collider checks

Turns out this was a ton of server allocations. Huh.
2025-07-26 11:44:34 +02:00
..
AutoOrientSystem.cs Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
FrictionContactsSystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
MovementIgnoreGravitySystem.cs Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
MovementModStatusSystem.cs Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
MovementSoundSystem.cs Add MovementSound (#31313) 2024-12-20 14:51:17 +03:00
MovementSpeedModifierSystem.cs Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
SharedContentEyeSystem.cs fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
SharedFloorOcclusionSystem.cs Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
SharedJetpackSystem.cs Blood-Red Magboots now correctly show if magboots are active (#38013) 2025-06-04 13:10:06 +02:00
SharedJumpAbilitySystem.cs JumpBoots Attempt №2 (#36862) 2025-07-07 21:19:28 +02:00
SharedMobCollisionSystem.cs Use RMC mob collision values (#36851) 2025-04-28 00:47:18 +10:00
SharedMoverController.Input.cs Fix walking in place animations when holding walk button (#37887) 2025-05-27 20:14:49 -04:00
SharedMoverController.Relay.cs Fix AI movement (#37114) 2025-05-02 12:07:12 +02:00
SharedMoverController.cs Optimizations from server profile (#38290) 2025-07-26 11:44:34 +02:00
SharedSpriteMovementSystem.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
SpeedModifierContactsSystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
WormSystem.cs Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00