| .. |
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APC
|
Implement Equals for ApcBoundInterfaceState (#27965)
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2024-05-18 13:59:01 +02:00 |
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Access
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Add data field for id card microwave behaviour (#28087)
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2024-05-18 14:04:27 +02:00 |
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ActionBlocker
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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Actions
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Fix TryGetActionData error triggering when run on deleting entities (#27839)
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2024-06-01 17:54:46 +02:00 |
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Administration
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Clean up command perms (#28451)
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2024-06-01 18:01:58 +02:00 |
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Alert
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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AlertLevel
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Ame
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Refactor AME to use ItemSlot for Fuel (#25558)
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2024-03-07 01:08:04 +01:00 |
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Anomaly
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Small anomaly behavior fix (#28290)
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2024-06-01 17:17:36 +02:00 |
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Antag
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fix antag selection being evil (#28197)
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2024-06-01 17:13:27 +02:00 |
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Arcade
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Armor
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Make suit storage only available for hardsuits, softsuits, and armor (#27546)
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2024-05-18 13:48:35 +02:00 |
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Atmos
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Only auto-enable internals when necessary (#28248)
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2024-06-01 17:55:05 +02:00 |
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Audio
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Make remaining IPrototypes partial (#27157)
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2024-04-21 23:33:58 +02:00 |
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BarSign
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Bed
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prevent placing dead bodies in cryostorage (#26810)
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2024-04-21 21:28:51 +02:00 |
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Beeper
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Fixing performance issue with Proximity Detector (#23557)
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2024-01-26 22:03:45 +01:00 |
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Bible
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Blocking
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Fix shield absorbing asphyxiation damage (#25972)
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2024-03-17 14:51:52 +01:00 |
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Body
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Replace AttachToGridOrMap with DropNextTo (#27950)
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2024-05-18 13:57:16 +02:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-08 12:22:58 +01:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Buckle
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Improve InteractionSystem range & BUI checks (#27999)
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2024-06-01 16:56:23 +02:00 |
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Burial
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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CCVar
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Add job whitelist system (#28085)
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2024-06-01 18:02:43 +02:00 |
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Cabinet
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item cabinet rework + stuff (#26779)
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2024-06-01 17:19:54 +02:00 |
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Camera
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Remove SharedEye (but content) (#19481)
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2023-09-27 21:59:12 +02:00 |
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CardboardBox
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Cargo
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Cargo bounty corrections (#28255)
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2024-06-01 17:17:29 +02:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-03-07 01:02:24 +01:00 |
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CharacterInfo
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Objectives ecs rework (#19967)
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2023-09-27 21:59:12 +02:00 |
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Charges
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Improved RCDs (#22799)
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2024-04-07 14:19:42 +02:00 |
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Chasm
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Landmine stepoff (#22962)
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2024-03-27 18:28:59 +01:00 |
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Chat
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Make chat & examine systems use FormattedMessage.EscapeText() (#28431)
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2024-06-01 18:00:05 +02:00 |
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Chemistry
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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Climbing
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Fix climbing and bonking simultaneously (#27268)
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2024-05-03 00:01:48 +02:00 |
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Cloning
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Rip out remaining machine upgrades (#24413)
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2024-01-27 23:43:49 +01:00 |
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Clothing
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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Cluwne
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CombatMode
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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Communications
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-fixed Broadcast button never enabling (#26750)
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2024-04-07 14:35:16 +02:00 |
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Computer
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ECS ComputerVisualizer (#13289)
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2023-01-15 00:01:47 -04:00 |
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Configurable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Construction
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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ContainerHeld
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AutoCompState + ItemToggle fixes (#23422)
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2024-01-26 21:27:29 +01:00 |
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Containers
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Conveyor
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Coordinates
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Reduced Warning Count By 130 For Full Rebuilds (#26518)
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2024-04-07 14:11:06 +02:00 |
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Crayon
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-03-05 09:49:19 +01:00 |
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CriminalRecords
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fix ninja hacking not affecting sechud (#28021)
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2024-05-18 14:01:33 +02:00 |
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Cuffs
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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Damage
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Dataset
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Fix off-by-one error in LocalizedDatasetPrototype (#28366)
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2024-06-01 17:19:24 +02:00 |
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Decals
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Content changes for engine delta-state PR (#28134)
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2024-06-01 16:55:53 +02:00 |
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Defusable
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Hardbombs & Defusables (#15380)
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2023-09-27 21:59:12 +02:00 |
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DeltaV
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Add Syndicate/generic radio implants, remove Syndicate encryption key from uplink (#1262)
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2024-05-27 15:24:52 +00:00 |
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Destructible
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Adds explosion when attempting to microwave metal / bugfix (#23887)
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2024-01-27 23:51:32 +01:00 |
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DeviceLinking
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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DeviceNetwork
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Fix network configurator memory leaking (#27346)
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2024-05-03 00:18:47 +02:00 |
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Devour
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Dice
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Directions
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Fluid spread refactor (#11908)
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2022-11-15 22:30:59 +11:00 |
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Disposal
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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DoAfter
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Fix DoAfter attempt event null error (#27280)
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2024-05-03 00:09:24 +02:00 |
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Doors
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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DragDrop
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Climbing refactor (#20516)
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2023-10-14 22:02:29 +02:00 |
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Dragon
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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DrawDepth
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Cobwebs (#19623)
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2023-09-09 23:37:56 -04:00 |
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Drugs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Drunk
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Effects
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Electrocution
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Emag
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Fix borg becoming emag immune if emag attempted with panel closed. (#23729)
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2024-01-26 22:26:05 +01:00 |
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Emoting
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Emp
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Ensnaring
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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EntityList
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Entry
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Add a way for bulk abstracting prototypes (#24140)
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2024-01-26 22:58:11 +01:00 |
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Eui
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Fix error when the client gets an Eui state message before its open message (#23610)
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2024-01-26 22:49:13 +01:00 |
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Examine
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
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2024-05-18 13:58:34 +02:00 |
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Exchanger
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Execution
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Revert "Cleanup ExecutionSystem (#24382)"
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2024-03-07 00:51:07 +01:00 |
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Explosion
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Extinguisher
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Content update for UI prediction (#27214)
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2024-05-03 00:15:32 +02:00 |
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Eye
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Fix const data field in BlindableComponent (#27919)
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2024-05-18 13:52:28 +02:00 |
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Fax
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feat(fax): Fax machines print, copy, and send paper labels (#25979)
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2024-05-07 01:52:52 +02:00 |
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FixedPoint
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Fix FixedPoint2.Abs multiplying the value by 100 (#28378)
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2024-06-01 17:19:34 +02:00 |
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Flash
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Flash buff (#25730)
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2024-04-21 22:34:16 +02:00 |
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Fluids
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Stop mop buckets from spilling when you push them (#26706)
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2024-04-07 14:34:16 +02:00 |
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Foldable
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Flipped caps real (#24961)
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2024-02-18 22:42:29 +01:00 |
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Follower
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Fix non-ghosts and admins counting toward most followed (#28120)
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2024-06-01 16:53:44 +02:00 |
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Forensics
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Add more DNA interactions (#21989)
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2023-12-16 20:30:32 +01:00 |
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Friction
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Friends
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Move faction exception and everything it needs to shared (#25154)
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2024-03-23 23:55:48 +01:00 |
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Frontier/Storage
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Add magnet pickup system from Frontier (#949)
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2024-03-17 14:38:11 +01:00 |
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GameTicking
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fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
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2024-03-07 01:18:33 +01:00 |
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GameWindow
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Gateway
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Gateway destinations (#21040)
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2023-11-19 22:09:46 +01:00 |
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Geras
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Geras bug fixes (#27308)
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2024-05-07 04:31:49 +02:00 |
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Ghost
|
Magic Refactor + Wizard Grimoire (#22568)
|
2024-05-18 13:55:05 +02:00 |
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GhostKick
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Pass IRobustSerializer to NetMessage (#11021)
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2022-09-14 17:25:25 +10:00 |
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Gibbing
|
Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Glue
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Gravity
|
Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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GridPreloader
|
New event: Approaching unknown shuttle (#24490)
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2024-05-18 13:51:30 +02:00 |
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Guardian
|
Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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HUD
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Move HUD options to general options tab (#22884)
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2024-01-22 18:24:38 +01:00 |
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Hands
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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HealthExaminable
|
Move id and health examinable to shared (#27867)
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2024-05-18 13:36:03 +02:00 |
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Holiday
|
Automatic holiday sprites (#22929)
|
2024-01-22 18:36:53 +01:00 |
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HotPotato
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Humanoid
|
Randomizes more humanoid appearances (#27997)
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2024-06-01 18:00:15 +02:00 |
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IconSmoothing
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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IdentityManagement
|
Prevent Identity.Name NRE exception (#28433)
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2024-06-01 17:56:36 +02:00 |
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Implants
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Info
|
Pass IRobustSerializer to NetMessage (#11021)
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2022-09-14 17:25:25 +10:00 |
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Input
|
Emotes Menu (#26702)
|
2024-05-07 02:19:25 +02:00 |
|
Instruments
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-24 00:04:13 +01:00 |
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Interaction
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
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Internals
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Inventory
|
Improve InteractionSystem range & BUI checks (#27999)
|
2024-06-01 16:56:23 +02:00 |
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IoC
|
Slight localization func cleanup (#11380)
|
2022-10-18 19:51:18 -07:00 |
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Item
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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Jittering
|
Reagent grinder jittering (#24190)
|
2024-01-26 23:01:11 +01:00 |
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Kitchen
|
Add auto modes to reagent grinder (#26290)
|
2024-04-07 14:11:40 +02:00 |
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Labels
|
Fix handlabeler/utility belt misprediction (#26660)
|
2024-05-07 01:26:28 +02:00 |
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Lathe
|
make lathe visuals not required (#24757)
|
2024-02-08 12:02:20 +01:00 |
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Light
|
Makes flares quieter (#27521)
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2024-05-07 03:59:58 +02:00 |
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Lightning
|
Tesla (#21124)
|
2024-01-22 18:56:57 +01:00 |
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Localizations
|
fixed formatting of floating point numbers during localization (#27441)
|
2024-05-07 03:41:28 +02:00 |
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Lock
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
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Lube
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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MachineLinking
|
Remove superseded machine linking code (#18244)
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2023-07-24 12:07:35 +10:00 |
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Magic
|
Magic Refactor + Wizard Grimoire (#22568)
|
2024-05-18 13:55:05 +02:00 |
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MagicMirror
|
fix mirror server crashes (#28318)
|
2024-06-01 17:13:44 +02:00 |
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Mapping
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
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Maps
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
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MassMedia
|
News UI overhaul and PDA notifications (#19610)
|
2024-03-07 01:02:24 +01:00 |
|
Materials
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
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Maths
|
Remove redundant #nullable enable (#4275)
|
2021-07-16 17:37:09 -07:00 |
|
Mech
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Medical
|
Add defib event, add fields to be able to disable crit defib and do after movement (#28174)
|
2024-06-01 16:55:16 +02:00 |
|
MedicalScanner
|
Whisper bleed update v3 (#25434)
|
2024-03-07 00:59:34 +01:00 |
|
Mind
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-18 13:57:06 +02:00 |
|
Mindshield/Components
|
Ghetto Mindshield Icon (#20958)
|
2023-12-02 20:35:40 +01:00 |
|
Mining
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
Mobs
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
Module
|
Removes unused "ModuleManager" (#11918)
|
2022-10-14 13:11:19 -07:00 |
|
Morgue
|
Fix mispredict when closing a crematorium you are standing over (#20541)
|
2023-10-08 19:43:48 +02:00 |
|
MouseRotator
|
Follow mouse rotation in combat mode (#20433)
|
2023-09-27 21:59:12 +02:00 |
|
Mousetrap
|
Fix clientside storage Whitelists (#24063)
|
2024-02-08 12:22:58 +01:00 |
|
Movement
|
Selectively revert PullController (#28126)
|
2024-06-01 17:13:38 +02:00 |
|
NPC
|
Killer tomatoes (#26053)
|
2024-04-21 22:56:29 +02:00 |
|
NameIdentifier
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
Ninja
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
NodeContainer
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
|
Nuke
|
Nuke fancification (#25297)
|
2024-02-18 23:17:22 +01:00 |
|
NukeOps
|
Mega Antag Refactor (#25786)
|
2024-05-15 19:48:32 +02:00 |
|
Nutrition
|
item cabinet rework + stuff (#26779)
|
2024-06-01 17:19:54 +02:00 |
|
Nyanotrasen
|
reverse engineering refactor and missing recipe test (#1230)
|
2024-06-01 21:31:06 +00:00 |
|
Objectives
|
Fix round start crash (causing instant restart) (#26579)
|
2024-03-31 00:04:54 +00:00 |
|
Overlays
|
Refactor status icons take 2, cyborgs don't see criminal status (#26207)
|
2024-04-21 22:11:15 +02:00 |
|
PAI
|
Set pAI up with a static map the pAI can use (#23499)
|
2024-01-26 21:49:51 +01:00 |
|
PDA
|
Adding PAI Slot to PDA (#21086)
|
2024-01-26 21:37:36 +01:00 |
|
Paper
|
Content update for UI prediction (#27214)
|
2024-05-03 00:15:32 +02:00 |
|
Parallax
|
biome flexibility changes (#28017)
|
2024-05-18 14:00:10 +02:00 |
|
Payload
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Fix crates masks (#27137)
|
2024-04-21 23:31:34 +02:00 |
|
Pinpointer
|
Cleans up tag system (#28272)
|
2024-06-06 21:33:38 +02:00 |
|
Placeable
|
Change PlaceableSurfaceSystem.cs to file scoped namespace (#28379)
|
2024-06-01 17:19:38 +02:00 |
|
Plants
|
Fix potted plant popup/sfx spam (#26901)
|
2024-04-21 21:52:18 +02:00 |
|
Players
|
Add job whitelist system (#28085)
|
2024-06-01 18:02:43 +02:00 |
|
Plunger
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-18 13:57:06 +02:00 |
|
PneumaticCannon
|
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
|
2024-02-08 11:52:29 +01:00 |
|
Pointing
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-08 12:32:04 +01:00 |
|
Points
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
Polymorph
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
|
Popups
|
Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231)
|
2024-05-02 23:52:38 +02:00 |
|
Power
|
Predict ActivatableUIRequiresPower (#28405)
|
2024-06-01 17:38:43 +02:00 |
|
PowerCell
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
Prayer
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Preferences
|
Add loadout group check (#28311)
|
2024-06-01 17:13:44 +02:00 |
|
Procedural
|
Haunted dungeon template (#23768)
|
2024-03-27 18:28:44 +01:00 |
|
Projectiles
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Prototypes
|
Fix warnings and code cleanup/fixes (#13570)
|
2023-01-19 13:56:45 +11:00 |
|
ProximityDetection
|
Fix master (#23656)
|
2024-01-26 22:05:08 +01:00 |
|
Prying
|
Firelock improvements part 1 (#26582)
|
2024-06-01 16:55:26 +02:00 |
|
Puppet
|
Rename DummyPuppet to VentriloquistPuppet (#19777)
|
2023-09-27 21:59:12 +02:00 |
|
RCD
|
Make remaining IPrototypes partial (#27157)
|
2024-04-21 23:33:58 +02:00 |
|
Radiation
|
Set enabled on RadiationSourceComponent to true by default (#22259)
|
2023-12-16 19:36:15 +01:00 |
|
Radio
|
Radio jammer update! (#25912)
|
2024-05-03 00:10:47 +02:00 |
|
Random
|
Add LocalizedDatasetPrototype (#28310)
|
2024-06-01 17:19:04 +02:00 |
|
RatKing
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-24 00:03:28 +01:00 |
|
ReagentSpeed
|
make lube speed up lathes (#25515)
|
2024-05-18 13:31:28 +02:00 |
|
Rejuvenate
|
Event-ify Rejuvenate (#11145)
|
2022-09-15 03:30:56 +10:00 |
|
Remotes
|
Reduced Warning Count By 130 For Full Rebuilds (#26518)
|
2024-04-07 14:11:06 +02:00 |
|
Repairable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Research
|
Nerf ninja research stealing (#26421)
|
2024-03-27 18:38:13 +01:00 |
|
Resist
|
Port carrying & pseudo-item tweaks & features from frontier
|
2024-05-06 13:21:07 -05:00 |
|
Respawn
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Revenant
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
Revolutionary
|
Refactor antag rule code (#23445)
|
2024-03-07 01:06:59 +01:00 |
|
Robotics
|
malf killer 9000 (robotics console) (#24855)
|
2024-05-18 13:34:13 +02:00 |
|
Roles
|
Hiding and clearing department prototype code (#28114)
|
2024-06-06 21:33:27 +02:00 |
|
Rotatable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Rotation
|
Fix rotation visuals desync & appearance state spam (#23016)
|
2024-01-22 18:37:45 +01:00 |
|
Rounding
|
Improved output distribution of RoundToLevels (#25026)
|
2024-02-08 12:41:40 +01:00 |
|
SMES
|
Resolves SmesVisualizer is Obsolete (#13899)
|
2023-05-07 13:43:41 +10:00 |
|
SSDIndicator
|
Fix SSD indicator (#24589)
|
2024-02-08 12:10:34 +01:00 |
|
Salvage
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
|
Sandbox
|
Turn SandboxManager into a system (#6867)
|
2022-02-23 17:00:30 -07:00 |
|
Security
|
Pulling rework v2 (#24936)
|
2024-03-24 00:03:20 +01:00 |
|
SensorMonitoring
|
Adds the thermo-electric generator (#18840)
|
2023-08-12 15:41:55 -05:00 |
|
Sericulture
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-24 00:03:28 +01:00 |
|
Shuttles
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
|
Silicons
|
fix borg ui mispredict opening (#28305)
|
2024-06-01 17:13:35 +02:00 |
|
Singularity
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-24 00:04:13 +01:00 |
|
Slippery
|
Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)
|
2024-05-18 13:57:03 +02:00 |
|
Smoking
|
Converted BurnState Visualizer (#15661)
|
2023-04-29 19:09:11 +10:00 |
|
Solar
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
Sound
|
Use non-generic `TryComp()` for metadata & transform (#28133)
|
2024-06-01 16:53:51 +02:00 |
|
Spawning
|
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
|
2024-03-24 00:07:58 +01:00 |
|
Species
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-24 00:03:28 +01:00 |
|
Speech
|
Emotes Menu (#26702)
|
2024-05-07 02:19:25 +02:00 |
|
Spider
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
Spillable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
SprayPainter
|
Make remaining IPrototypes partial (#27157)
|
2024-04-21 23:33:58 +02:00 |
|
Spreader
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
Sprite
|
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
|
2024-01-26 21:30:45 +01:00 |
|
Stacks
|
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
|
2024-06-06 21:29:09 +02:00 |
|
Standing
|
Make standing state down sound nullable (#28132)
|
2024-06-01 16:51:29 +02:00 |
|
Station
|
Only auto-enable internals when necessary (#28248)
|
2024-06-01 17:55:05 +02:00 |
|
StationRecords
|
Record deletion (#27883)
|
2024-05-18 13:58:44 +02:00 |
|
StatusEffect
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
StatusIcon
|
Make remaining IPrototypes partial (#27157)
|
2024-04-21 23:33:58 +02:00 |
|
Stealth
|
Content changes for engine exception tolerance PR (#27455)
|
2024-05-07 03:44:43 +02:00 |
|
StepTrigger
|
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
|
2024-05-07 01:54:56 +02:00 |
|
Sticky
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Storage
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
|
Store
|
Clean up store system (#28463)
|
2024-06-06 21:28:46 +02:00 |
|
StoryGen
|
Convert story generation to use LocalizedDatasets (#28402)
|
2024-06-01 17:41:55 +02:00 |
|
Strip
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Stunnable
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-24 00:04:13 +01:00 |
|
SubFloor
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
SurveillanceCamera
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
|
Swab
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Tabletop
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-18 13:58:34 +02:00 |
|
Tag
|
Cleans up tag system (#28272)
|
2024-06-06 21:33:38 +02:00 |
|
Teleportation
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Temperature
|
light ciggies with fire structures (#23196)
|
2024-01-23 22:51:55 +01:00 |
|
TextScreen
|
Hallway textscreens (#24189)
|
2024-01-28 00:33:40 +01:00 |
|
Thief
|
New Thief minor antagonist (#21520)
|
2024-01-22 18:30:44 +01:00 |
|
Throwing
|
Stop items that are being pulled from spinning (#26504)
|
2024-04-07 14:14:22 +02:00 |
|
Tiles
|
Code Cleanup: Purge obsolete MapManager methods (#26279)
|
2024-03-24 00:13:35 +01:00 |
|
Timing
|
Make UseDelay SetLength do EnsureComp (#27601)
|
2024-05-07 04:18:40 +02:00 |
|
Tips
|
Tippy, the helpful hint clown! (#26767)
|
2024-05-07 02:18:43 +02:00 |
|
Toggleable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Toilet
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Tools
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Traits
|
Adds new "Short-Sighted" trait! (#26037)
|
2024-05-18 13:36:13 +02:00 |
|
Trigger
|
Adds portable flasher (#4523)
|
2022-02-07 02:59:41 +11:00 |
|
Udder
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
UserInterface
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Vapor
|
Space cleaner buffs (#15779)
|
2023-05-02 00:25:33 +10:00 |
|
VendingMachines
|
Separate "thank you" messages from general ads (#25867)
|
2024-04-07 14:10:23 +02:00 |
|
Verbs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
VoiceMask
|
voicemask can select speech verb (#25768)
|
2024-04-07 14:09:57 +02:00 |
|
Voting
|
Add vote logs (#14139)
|
2023-02-17 01:29:44 +01:00 |
|
Wagging
|
Emotes Menu (#26702)
|
2024-05-07 02:19:25 +02:00 |
|
Wall
|
Fix shuttle structure construction (#1069)
|
2024-04-09 22:12:36 -05:00 |
|
Weapons
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-06 21:44:48 +02:00 |
|
Weather
|
Code cleanup: Dirty(Comp) (#26238)
|
2024-03-24 00:04:13 +01:00 |
|
Whistle
|
Whistle for security (second try) (#23945)
|
2024-01-26 22:33:18 +01:00 |
|
Whitelist
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
|
Wieldable
|
Changing hands unwields item (#28161)
|
2024-06-01 17:13:07 +02:00 |
|
Wires
|
fix borg ui mispredict opening (#28305)
|
2024-06-01 17:13:35 +02:00 |
|
Xenoarchaeology
|
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
|
2024-04-21 23:46:34 +02:00 |
|
Zombies
|
Move PendingZombieComponent to Shared (#28143)
|
2024-06-01 17:00:22 +02:00 |
|
Content.Shared.csproj
|
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
|
2024-05-07 22:52:49 +02:00 |
|
Content.Shared.csproj.DotSettings
|
Moved interaction interfaces from Server to Shared.
|
2020-07-18 22:51:56 -07:00 |
|
GlobalUsings.cs
|
Global usings (#6472)
|
2022-02-05 11:39:36 -07:00 |
|
SharedArrayExtension.cs
|
Fluid spread refactor (#11908)
|
2022-11-15 22:30:59 +11:00 |