Delta-v/Content.Server/Fluids/Components
Vera Aguilera Puerto 1a177f7479 DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
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BucketComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
EvaporationComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
MopComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
PuddleComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SpillExtensions.cs DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
SpillableComponent.cs Refactor Resolve and IEntity in SolutionContainerSystem (#5083) 2021-11-02 12:03:23 +11:00
SprayComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00