50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System.Linq;
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using Content.Server.Station.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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[UsedImplicitly]
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public sealed class BureaucraticError : StationEventSystem
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{
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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public override string Prototype => "BureaucraticError";
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public override void Started()
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{
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base.Started();
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if (StationSystem.Stations.Count == 0) return; // No stations
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var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
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var jobList = _stationJobs.GetJobs(chosenStation).Keys.ToList();
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// Low chance to completely change up the late-join landscape by closing all positions except infinite slots.
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// Lower chance than the /tg/ equivalent of this event.
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if (RobustRandom.Prob(0.25f))
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{
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var chosenJob = RobustRandom.PickAndTake(jobList);
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_stationJobs.MakeJobUnlimited(chosenStation, chosenJob); // INFINITE chaos.
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foreach (var job in jobList)
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{
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if (_stationJobs.IsJobUnlimited(chosenStation, job))
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continue;
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_stationJobs.TrySetJobSlot(chosenStation, job, 0);
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}
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}
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else
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{
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// Changing every role is maybe a bit too chaotic so instead change 20-30% of them.
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for (var i = 0; i < RobustRandom.Next((int)(jobList.Count * 0.20), (int)(jobList.Count * 0.30)); i++)
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{
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var chosenJob = RobustRandom.PickAndTake(jobList);
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if (_stationJobs.IsJobUnlimited(chosenStation, chosenJob))
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continue;
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_stationJobs.TryAdjustJobSlot(chosenStation, chosenJob, RobustRandom.Next(-3, 6));
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}
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}
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}
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}
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