Delta-v/Content.Client/GameObjects/Components
DrSmugleaf c78ce3e27a
Add click dragging for buckle (#1290)
2020-07-07 00:04:30 +02:00
..
Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Actor Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Cargo Cargo Console Limit (#1095) 2020-07-02 14:45:40 +02:00
Chemistry Merge physics rewrite 2020-05-23 01:26:43 +02:00
Clothing Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Command Fix compiler warnings 2020-05-28 17:44:51 +02:00
Construction Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
Doors Added bolts to airlocks (#1138) 2020-07-02 15:31:06 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
HUD/Inventory Adds neck UI slot and rearranges inventory UI. (#1130) 2020-06-21 22:02:18 +02:00
IconSmoothing Remove TableParts, fix SmoothTile destruction bug (#918) 2020-05-17 16:04:44 +02:00
Instruments Instruments can no longer be played 'remotely'. Fixes #1168 2020-06-25 15:27:22 +02:00
Interactable Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
Items Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
Kitchen Rename `SoundComponent` and refactor its wrong usages. (#1036) 2020-05-31 19:40:36 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs Add click dragging for buckle (#1290) 2020-07-07 00:04:30 +02:00
Movement Remove bad component state hack from client mover component. 2020-06-24 11:57:56 +02:00
Nutrition WiP movement prediction. 2020-06-24 02:21:20 +02:00
Observer Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
PDA Fix pda crash from code being outside if statement (#1079) 2020-06-05 23:58:00 +02:00
Paper Paper and pen (#582) 2020-02-12 00:01:05 +01:00
Power Power Rework (#863) 2020-06-28 17:23:26 +02:00
Projectiles Fix throwing. 2020-07-02 23:28:37 +02:00
Research Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Sound Rename `SoundComponent` and refactor its wrong usages. (#1036) 2020-05-31 19:40:36 +02:00
Storage Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
Strap Add click dragging for buckle (#1290) 2020-07-07 00:04:30 +02:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Add magazine auto-eject message back in (#1191) 2020-06-22 15:18:41 +02:00
Wires Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Sprite-based click detection. 2020-06-16 16:00:19 +02:00
ComputerVisualizer2D.cs Arcade prop. 2020-04-23 23:51:15 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
EmergencyLightComponent.cs TG locker sprites & prototypes. 2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00