Delta-v/Content.Server/GameTicking/Rules
Rane 315c564315
starting TC penalties for powerful roles (#11111)
* starting TC based on role

* actually just remove all the job changes

* reviews

* moment
2022-09-15 14:37:54 -05:00
..
Components NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
Configurations NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
DeathMatchRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
GameRulePrototype.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
GameRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs Adds another check in the Nukeops system (#11295) 2022-09-15 23:50:47 +10:00
PiratesRuleSystem.cs Nukie and priate outfit spawning fixes (#11274) 2022-09-14 19:06:40 -05:00
SandboxRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00
SuspicionRuleSystem.cs Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
TraitorDeathMatchRuleSystem.cs Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
TraitorRuleSystem.cs starting TC penalties for powerful roles (#11111) 2022-09-15 14:37:54 -05:00
ZombieRuleSystem.cs zombie event overhaul (#10874) 2022-08-29 21:35:19 -05:00