..
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-13 14:05:37 +10:00
Access
Add data field for id card microwave behaviour ( #28087 )
2024-05-17 10:48:22 +02:00
ActionBlocker
Add CanAttack check if target is in a container ( #27689 )
2024-05-08 23:00:16 -07:00
Actions
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
Administration
Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb ( #27813 )
2024-05-12 10:35:30 -04:00
Advertise
Separate "thank you" messages from general ads ( #25867 )
2024-03-28 17:46:26 +11:00
Alert
Weapon Reflection Movement Mechanic ( #27219 )
2024-05-07 20:14:58 +02:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-02-29 16:44:28 -05:00
Anomaly
Increase time inbetween anomaly pulses ( #26677 )
2024-04-02 23:15:57 -04:00
Antag
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Make suit storage only available for hardsuits, softsuits, and armor ( #27546 )
2024-05-09 20:19:07 -06:00
Atmos
Move most rotting code to shared ( #28050 )
2024-05-15 17:45:50 -04:00
Audio
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
prevent placing dead bodies in cryostorage ( #26810 )
2024-04-08 13:07:23 +10:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-06 17:04:33 -08:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-11 12:55:19 +11:00
Body
Replace AttachToGridOrMap with DropNextTo ( #27950 )
2024-05-12 10:30:17 -04:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Toilet Upgrade (needs review) ( #22133 )
2024-03-31 14:21:18 +11:00
Burial
Add two-message overload to PopupPredicted ( #26907 )
2024-04-14 13:42:45 +10:00
CCVar
Make some CCVars server-change only ( #28079 )
2024-05-16 21:44:20 +02:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-20 11:38:03 +11:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
fix cargo teleporter ( #27255 )
2024-04-23 22:07:12 +10:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Improved RCDs ( #22799 )
2024-03-30 23:29:47 -05:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Fix sandbox check failure when compiling with latest .NET SDK. ( #28077 )
2024-05-16 19:55:32 +02:00
Chemistry
Reagent dispenser UI (Again) ( #27958 )
2024-05-13 17:46:16 -04:00
Climbing
Fix climbing and bonking simultaneously ( #27268 )
2024-04-24 23:02:43 +10:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Clothing
New event: Approaching unknown shuttle ( #24490 )
2024-05-10 04:35:59 -07:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-05 13:29:21 -04:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Infinity books ( #25840 )
2024-04-01 14:00:10 -07:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Conveyor
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-16 16:51:06 -04:00
Cuffs
Minor cleanup of cuffablesystem ( #26434 )
2024-03-26 15:15:08 -04:00
Damage
Added localization of groups and types: damage, metabolism ( #27368 )
2024-04-28 14:48:19 +10:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Decals
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-23 18:59:09 -04:00
DeviceLinking
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
DeviceNetwork
Fix network configurator memory leaking ( #27346 )
2024-04-26 20:36:57 +10:00
Devour
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Throwing into disposals logic splitting ( #27487 )
2024-04-29 23:12:42 +10:00
DoAfter
Fix DoAfter attempt event null error ( #27280 )
2024-04-25 11:54:25 +10:00
Doors
Add door electronics access configuration menu ( #17778 )
2024-04-01 17:06:13 +11:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-10 17:01:38 -05:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-29 18:27:43 -04:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Explosion
combine same-tile explosions in the same tick ( #25664 )
2024-03-30 10:46:05 +11:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Eye
Fix const data field in BlindableComponent ( #27919 )
2024-05-11 01:20:48 -07:00
Fax
feat(fax): Fax machines print, copy, and send paper labels ( #25979 )
2024-04-28 16:12:45 +10:00
FixedPoint
Solution precision fixes ( #25199 )
2024-02-16 16:54:27 -07:00
Flash
Flash buff ( #25730 )
2024-04-18 16:30:01 +10:00
Fluids
Stop mop buckets from spilling when you push them ( #26706 )
2024-04-04 02:39:54 -06:00
Foldable
Flipped caps real ( #24961 )
2024-02-10 00:44:19 -08:00
Follower
add ghostnado button to warp menu ( #27556 )
2024-05-01 06:59:35 -07:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-15 02:52:55 -07:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Friends
Move faction exception and everything it needs to shared ( #25154 )
2024-03-18 18:23:25 +11:00
GameTicking
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
2024-03-02 15:40:04 -05:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Geras
Geras bug fixes ( #27308 )
2024-05-03 19:26:09 +02:00
Ghost
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-10 04:35:59 -07:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Hands
Make wielding automatically drop the item on your other hand ( #27975 )
2024-05-18 18:35:46 -07:00
HealthExaminable
Move id and health examinable to shared ( #27867 )
2024-05-10 11:26:39 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Lobby refactor + species loadouts support ( #27576 )
2024-05-12 09:18:21 +10:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Content changes & tests for engine prototype validation PR ( #27188 )
2024-04-25 00:27:13 +10:00
Implants
Make all implants unable to be implanted more than once ( #26250 )
2024-03-26 01:16:19 +01:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Interaction
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Make wielding automatically drop the item on your other hand ( #27975 )
2024-05-18 18:35:46 -07:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Misc ItemToggleSystem changes ( #26489 )
2024-03-28 15:05:04 +11:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-03-29 17:30:50 +11:00
Labels
Fix handlabeler/utility belt misprediction ( #26660 )
2024-04-28 14:19:30 +10:00
Lathe
make lathe visuals not required ( #24757 )
2024-01-31 13:50:40 +11:00
Light
Makes flares quieter ( #27521 )
2024-04-30 16:49:35 +10:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
fixed formatting of floating point numbers during localization ( #27441 )
2024-04-28 21:52:35 -07:00
Lock
malf killer 9000 (robotics console) ( #24855 )
2024-05-08 23:36:07 -07:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
MagicMirror
Fix magic mirror prediction ( #27356 )
2024-04-26 22:37:09 +10:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Revert "Tile variantize after deconstruct" ( #28119 )
2024-05-18 23:23:40 +03:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
Materials
Fix recycled containers deleting items inside them ( #26045 )
2024-03-19 13:36:21 +11:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Medical
Fix: Suit Sensors Vitals ( #27259 )
2024-04-23 10:57:09 +02:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-02-26 16:26:46 -07:00
Mind
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 12:21:10 -05:00
Mining
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Mobs
Make projectiles not hit crit mobs unless clicked on ( #27905 )
2024-05-11 11:42:11 -04:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-09-27 19:41:07 -04:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-24 17:22:44 -04:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Move step sound distance and footstep variation to MobMoverComponent ( #27799 )
2024-05-08 20:22:09 +10:00
NPC
Killer tomatoes ( #26053 )
2024-04-18 21:21:56 +10:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Ninja
ninja criminal records hacking ( #24982 )
2024-05-08 23:35:11 -07:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00
Nutrition
Refactor status icons take 2, cyborgs don't see criminal status ( #26207 )
2024-04-18 13:20:44 +10:00
Objectives
Fix round start crash (causing instant restart) ( #26579 )
2024-03-31 10:50:29 +11:00
Overlays
Refactor status icons take 2, cyborgs don't see criminal status ( #26207 )
2024-04-18 13:20:44 +10:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-06 18:31:20 +11:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-04 05:56:14 -07:00
Paper
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Parallax
biome flexibility changes ( #28017 )
2024-05-14 23:27:25 -04:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix crates masks ( #27137 )
2024-04-20 16:23:20 +10:00
Pinpointer
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
Placeable
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
Plants
Fix potted plant popup/sfx spam ( #26901 )
2024-04-12 16:30:34 +10:00
Players
Track Admin Game Time ( #24945 )
2024-05-01 23:23:22 -07:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
prop hunt ss14 (real) ( #26691 )
2024-04-17 14:48:35 -07:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-04-22 13:57:13 +10:00
Power
Replace NavMap dictionaries with int[] ( #27602 )
2024-05-02 12:51:21 +10:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Fix Flavor Text editor not saving correctly ( #28122 )
2024-05-19 02:23:44 +02:00
Procedural
Haunted dungeon template ( #23768 )
2024-03-24 14:37:18 +11:00
Projectiles
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-07 14:23:25 +11:00
Prying
Fix prying error when opening locked airlocks ( #27386 )
2024-04-27 16:28:17 +10:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-16 14:54:46 +10:00
RCD
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
Radio
Radio jammer update! ( #25912 )
2024-04-25 12:19:16 +10:00
Random
Fix `TryFindRandomTile` grid weighting ( #27724 )
2024-05-06 04:25:11 -07:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Nerf ninja research stealing ( #26421 )
2024-03-26 11:52:27 +11:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
dynamic alert sprites ( #25452 )
2024-03-28 17:32:56 +11:00
Revolutionary
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
Robotics
malf killer 9000 (robotics console) ( #24855 )
2024-05-08 23:36:07 -07:00
Roles
Space Ninjas auto-toggle internals after spawning ( #25083 )
2024-05-03 11:24:21 +10:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-01 19:30:07 +11:00
Salvage
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Pulling rework v2 ( #24936 )
2024-03-19 14:30:56 +11:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Shuttles
Coordinates Disks & Shuttle FTL Travel ( #23240 )
2024-04-01 15:50:00 +11:00
Silicons
Fix borg UI regenerating every tick ( #27956 )
2024-05-12 18:14:35 -04:00
Singularity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Slippery
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
2024-05-11 22:01:58 -04:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Add Ability to stop sound when MobState is Dead ( #26905 )
2024-04-14 13:12:38 +10:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-21 12:59:56 +11:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Standing
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Station
New event: Approaching unknown shuttle ( #24490 )
2024-05-10 04:35:59 -07:00
StationRecords
Record deletion ( #27883 )
2024-05-12 17:07:54 +02:00
StatusEffect
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
StatusIcon
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards ( #26764 )
2024-04-28 17:11:46 +10:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Open slot storage keybind can now also close the UI ( #27962 )
2024-05-12 20:03:07 -04:00
Store
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
StoryGen
Random book story generator refactor ( #28082 )
2024-05-18 12:20:00 -04:00
Strip
Fix guns that spawn without a magazine looking like they have one ( #26922 )
2024-04-13 11:26:25 -04:00
Stunnable
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
SubFloor
Fix tray scanner not updating it's range. ( #26789 )
2024-04-08 11:12:39 -04:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Tag
Add EntityWhitelistSystem ( #27632 )
2024-05-03 10:10:15 +10:00
Teleportation
Fix position swapping with QSI and artifacts ( #26364 )
2024-04-29 19:11:07 +10:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-01 00:10:48 -08:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Stop items that are being pulled from spinning ( #26504 )
2024-03-30 14:35:42 +11:00
Tiles
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-22 18:08:40 +11:00
Timing
Make UseDelay SetLength do EnsureComp ( #27601 )
2024-05-02 22:16:16 +10:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-04-28 21:38:16 -07:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Toilet Upgrade (needs review) ( #22133 )
2024-03-31 14:21:18 +11:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:16:23 +10:00
Traits
Adds new "Short-Sighted" trait! ( #26037 )
2024-05-09 18:40:49 -07:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Fix activatable UI popup message spam ( #28123 )
2024-05-18 17:12:47 -07:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Separate "thank you" messages from general ads ( #25867 )
2024-03-28 17:46:26 +11:00
Verbs
Stop admin verb pop-in ( #27450 )
2024-04-29 13:24:10 +10:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
Make failing to fire a gun that requires wielding not delay the next shot ( #27973 )
2024-05-13 21:53:47 -07:00
Weather
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-12 01:05:28 -07:00
Whitelist
Add EntityWhitelistSystem ( #27632 )
2024-05-03 10:10:15 +10:00
Wieldable
Make wielding automatically drop the item on your other hand ( #27975 )
2024-05-18 18:35:46 -07:00
Wires
disallow unanchoring or opening panels on locked emitters/APEs ( #26600 )
2024-03-31 17:34:17 +11:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 12:09:26 -04:00
Zombies
Low-Key Zombie Rebalance ( #27060 )
2024-04-17 21:06:33 -04:00
Content.Shared.csproj
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00