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AI
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
Atmos
ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. ( #4218 )
2021-06-23 11:35:30 +02:00
Body
Refactor standing to be ECS ( #4142 )
2021-06-27 19:02:46 +10:00
Buckle
Refactor standing to be ECS ( #4142 )
2021-06-27 19:02:46 +10:00
Commands
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
Construction
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Damageable
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Destructible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Disposal
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DoAfter
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Doors
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Fluids
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
GameObjects /Components
Moves Hands to shared, some prediction ( #3829 )
2021-06-21 19:21:20 +10:00
GameRules
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
Gravity
Gravity fixes ( #4231 )
2021-06-27 15:57:02 +10:00
Interaction
Moves Hands to shared, some prediction ( #3829 )
2021-06-21 19:21:20 +10:00
Kitchen
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Lobby
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
Networking
Atmos pipe rework ( #3833 )
2021-06-19 13:25:05 +02:00
PDA
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Pathfinding
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Physics
Inertia ( #3709 )
2021-03-30 21:43:03 +11:00
Solutions
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
StationEvents
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Tag
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Utility
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
ClickableTest.cs
Atmos pipe rework ( #3833 )
2021-06-19 13:25:05 +02:00
ContainerOcclusionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DeleteInventoryTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DummyIconTest.cs
Make dummy icon test ignore abstract prototypes
2021-02-22 14:58:15 +01:00
EntityTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
GravityGridTest.cs
Gravity fixes ( #4231 )
2021-06-27 15:57:02 +10:00
GridTileLookupTest.cs
Fix gridtilelookuptest for WorldAABB fix ( #4144 )
2021-06-09 12:25:35 +10:00
HumanInventoryUniformSlotsTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
InventoryHelpersTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
MindEntityDeletionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
PostMapInitTest.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
PowerTest.cs
Engine Entity Anchoring Changes ( #4195 )
2021-06-19 19:41:26 -07:00
ResettingEntitySystemTests.cs
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
RestartRoundTest.cs
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
SaveLoadSaveTest.cs
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
StartTest.cs
Integration tests improvements:
2020-01-20 22:14:44 +01:00
StorageFillTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
VendingMachineTest.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00