Delta-v/Content.Shared/Kitchen/Components/SharedKitchenSpikeComponent.cs

31 lines
763 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen.Components
{
[NetworkedComponent]
public abstract class SharedKitchenSpikeComponent : Component
{
[DataField("delay")]
public float SpikeDelay = 7.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
[Serializable, NetSerializable]
public enum KitchenSpikeVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum KitchenSpikeStatus : byte
{
Empty,
Bloody
}
}
}