Delta-v/Content.Shared/Inventory
beck-thompson 8abdafc353 Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-12-07 15:42:29 +00:00
..
Events Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
VirtualItem Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124) 2024-08-21 15:44:59 +01:00
InventoryComponent.cs Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
InventorySystem.Equip.cs upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
InventorySystem.Relay.cs Clumsy system refactor (#31147) 2024-12-07 15:42:29 +00:00
InventorySystem.Slots.cs Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-18 13:48:35 +02:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-11 14:44:20 +01:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00