Delta-v/Content.Shared/Procedural
metalgearsloth c748a415ff DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 18:11:29 +01:00
..
Components VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Distance VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonGenerators DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
DungeonLayers DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
Loot DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
PostGeneration DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
Dungeon.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonConfig.cs DungeonData rework (#37172) 2025-05-18 18:11:29 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
DungeonRoom.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonRoomPackPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
DungeonRoomPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
IDunGenLayer.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
SalvageDifficultyPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00