Delta-v/Content.Client/GameObjects/EntitySystems
metalgearsloth 4d064abcd7
Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
..
AI Physics (#3485) 2021-03-08 04:09:59 +11:00
DoAfter do_after fixes (#3299) 2021-02-25 11:32:41 +11:00
HealthOverlay WPF layout (#3346) 2021-02-21 12:38:56 +01:00
ActionsSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AmbienceSystem.cs removes ambience from the lobby (#3428) 2021-03-03 14:47:01 +11:00
AtmosDebugOverlaySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AtmosphereSystem.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
CameraRecoilSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CharacterInterfaceSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ChemicalReactionSystem.cs Reaction sound re-added (#2990) 2021-01-14 18:06:23 +11:00
ClientDoorSystem.cs Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
ClientInventorySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CombatModeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ConstructionSystem.cs Construction UI MVP Experiment (#3107) 2021-02-20 12:05:59 -08:00
ContextMenuPresenter.cs ContextMenu (#3286) 2021-02-26 12:42:16 +11:00
DragDropSystem.cs Added nullable to most Content.Shared files (#3238) 2021-02-27 14:12:09 +11:00
ExamineSystem.cs Max size for examine tooltips so they word wrap correctly. 2021-03-04 23:33:45 +01:00
GasTileOverlaySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
IconSmoothSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
InstrumentSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MarkerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeLungeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeWeaponSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RangedWeaponSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StandingStateSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SubFloorHideSystem.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
SuspicionEndTimerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VerbSystem.cs ContextMenu (#3286) 2021-02-26 12:42:16 +11:00
WindowSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00