Delta-v/Content.Server
metalgearsloth 4d064abcd7
Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
..
AI Physics (#3485) 2021-03-08 04:09:59 +11:00
Actions Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Administration Physics (#3485) 2021-03-08 04:09:59 +11:00
Alert/Click Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Atmos Physics (#3485) 2021-03-08 04:09:59 +11:00
Botany makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Cargo Refactors the CargoOrderDataManager into the CargoConsoleSystem (#2858) 2021-01-08 21:11:09 -08:00
Chat Give patrons colored OOC names. 2021-02-28 18:51:47 +01:00
Chemistry Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Commands Physics (#3485) 2021-03-08 04:09:59 +11:00
Construction Physics (#3485) 2021-03-08 04:09:59 +11:00
Database Fluent Localisation Fixes (#3344) 2021-02-22 01:07:46 +01:00
DeviceNetwork Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Eui Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Explosions Physics (#3485) 2021-03-08 04:09:59 +11:00
GameObjects Physics (#3485) 2021-03-08 04:09:59 +11:00
GameTicking SoundSystem (#3467) 2021-03-01 20:42:54 -08:00
GlobalVerbs Add a command and verb to delete entities (#3263) 2021-02-17 11:54:21 +11:00
Holiday makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Interfaces Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Jobs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Mobs Fluent Localisation Fixes (#3344) 2021-02-22 01:07:46 +01:00
Objectives makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
PDA Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Physics/Controllers Physics (#3485) 2021-03-08 04:09:59 +11:00
Players Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Preferences OOC sent by an admin will have a different color (#3117) 2021-02-14 15:59:56 +01:00
Sandbox Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StationEvents SoundSystem (#3467) 2021-03-01 20:42:54 -08:00
Utility Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Voting Restart vote improvements, voting localization. 2021-02-28 22:11:53 +01:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
ConnectionManager.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Content.Server.csproj Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
EntryPoint.cs Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
HardRotateVerbs.cs Fixes all the rotation bugs. (#3365) 2021-02-22 00:46:27 +01:00
IgnoredComponents.cs Fix missing ignored components on the client (#3101) 2021-02-06 13:55:36 +01:00
MoMMILink.cs Fix MoMMILink exceptions. 2021-02-13 13:15:07 +01:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
ServerContentIoC.cs Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
ServerModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
ServerNotifyManager.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SetOutfitEui.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StatusShell.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00