mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
(cherry picked from commit c5486873db)
149 lines
3.9 KiB
C#
149 lines
3.9 KiB
C#
using System.Numerics;
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using Content.Client.Computer;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Map;
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namespace Content.Client.Shuttles.UI;
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[GenerateTypedNameReferences]
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public sealed partial class ShuttleConsoleWindow : FancyWindow,
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IComputerWindow<ShuttleBoundUserInterfaceState>
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private ShuttleConsoleMode _mode = ShuttleConsoleMode.Nav;
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public event Action<MapCoordinates, Angle>? RequestFTL;
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public event Action<NetEntity, Angle>? RequestBeaconFTL;
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public event Action<NetEntity, NetEntity>? DockRequest;
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public event Action<NetEntity>? UndockRequest;
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public ShuttleConsoleWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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// Mode switching
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NavModeButton.OnPressed += NavPressed;
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MapModeButton.OnPressed += MapPressed;
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DockModeButton.OnPressed += DockPressed;
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// Modes are exclusive
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var group = new ButtonGroup();
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NavModeButton.Group = group;
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MapModeButton.Group = group;
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DockModeButton.Group = group;
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NavModeButton.Pressed = true;
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SetupMode(_mode);
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MapContainer.RequestFTL += (coords, angle) =>
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{
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RequestFTL?.Invoke(coords, angle);
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};
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MapContainer.RequestBeaconFTL += (ent, angle) =>
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{
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RequestBeaconFTL?.Invoke(ent, angle);
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};
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DockContainer.DockRequest += (entity, netEntity) =>
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{
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DockRequest?.Invoke(entity, netEntity);
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};
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DockContainer.UndockRequest += entity =>
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{
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UndockRequest?.Invoke(entity);
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};
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}
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private void ClearModes(ShuttleConsoleMode mode)
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{
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if (mode != ShuttleConsoleMode.Nav)
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{
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NavContainer.Visible = false;
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}
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if (mode != ShuttleConsoleMode.Map)
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{
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MapContainer.Visible = false;
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MapContainer.SetMap(MapId.Nullspace, Vector2.Zero);
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}
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if (mode != ShuttleConsoleMode.Dock)
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{
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DockContainer.Visible = false;
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}
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}
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private void NavPressed(BaseButton.ButtonEventArgs obj)
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{
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SwitchMode(ShuttleConsoleMode.Nav);
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}
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private void MapPressed(BaseButton.ButtonEventArgs obj)
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{
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SwitchMode(ShuttleConsoleMode.Map);
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}
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private void DockPressed(BaseButton.ButtonEventArgs obj)
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{
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SwitchMode(ShuttleConsoleMode.Dock);
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}
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private void SetupMode(ShuttleConsoleMode mode)
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{
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switch (mode)
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{
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case ShuttleConsoleMode.Nav:
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NavContainer.Visible = true;
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break;
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case ShuttleConsoleMode.Map:
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MapContainer.Visible = true;
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MapContainer.Startup();
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break;
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case ShuttleConsoleMode.Dock:
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DockContainer.Visible = true;
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break;
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default:
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throw new NotImplementedException();
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}
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}
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public void SwitchMode(ShuttleConsoleMode mode)
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{
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if (_mode == mode)
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return;
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_mode = mode;
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ClearModes(mode);
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SetupMode(_mode);
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}
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public enum ShuttleConsoleMode : byte
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{
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Nav,
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Map,
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Dock,
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}
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public void UpdateState(EntityUid owner, ShuttleBoundUserInterfaceState cState)
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{
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var coordinates = _entManager.GetCoordinates(cState.NavState.Coordinates);
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NavContainer.SetShuttle(coordinates?.EntityId);
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MapContainer.SetShuttle(coordinates?.EntityId);
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MapContainer.SetConsole(owner);
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NavContainer.UpdateState(cState.NavState);
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MapContainer.UpdateState(cState.MapState);
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DockContainer.UpdateState(coordinates?.EntityId, cState.DockState);
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}
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}
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