Delta-v/Content.Server/Power/EntitySystems/PowerNetSystem.cs

21 lines
515 B
C#

#nullable enable
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
public class PowerNetSystem : EntitySystem
{
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
_powerNetManager.Update(frameTime);
}
}
}