Delta-v/Content.Server/SMES/PowerSmesSystem.cs

19 lines
415 B
C#

#nullable enable
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.SMES
{
[UsedImplicitly]
internal class PowerSmesSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<SmesComponent>(true))
{
comp.OnUpdate();
}
}
}
}