Delta-v/Content.Server/Station/Systems
Krunklehorn 922407e2e8
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit ed0f2aa2213cc47b817476206a2dd0b4e7c176b1)
2024-02-08 12:16:20 +01:00
..
StationJobsSystem.Roundstart.cs Better notes and bans (#14228) 2023-07-21 13:38:52 +02:00
StationJobsSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
StationNameSystem.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
StationSpawningSystem.cs Client customization late-join spawner priority for arrivals/cryostorage (#24586) 2024-02-08 12:16:20 +01:00
StationSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00