Delta-v/Resources/Textures/Structures/Power/Generation/PA
Menshin 7ff780dae6
PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted

* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit eb0a54fef295d4b05f864a0f4af404e8870d505f)
2024-01-27 23:40:24 +01:00
..
control_box.rsi PA control box part detection fix (#24356) 2024-01-27 23:40:24 +01:00
emitter_fore.rsi Converts the particle accelerator over to ECS + misc (#17075) 2023-06-08 16:25:59 +10:00
emitter_port.rsi PA Fixes (#18116) 2023-07-17 23:57:59 -06:00
emitter_starboard.rsi PA Fixes (#18116) 2023-07-17 23:57:59 -06:00
end_cap.rsi Replace `SpriteStateChange` construction action with `AppearanceChange` (#15914) 2023-04-30 07:04:31 +10:00
fuel_chamber.rsi Replace `SpriteStateChange` construction action with `AppearanceChange` (#15914) 2023-04-30 07:04:31 +10:00
particle.rsi Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
power_box.rsi Replace `SpriteStateChange` construction action with `AppearanceChange` (#15914) 2023-04-30 07:04:31 +10:00