..
AI
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Access
Move Access & AccessReader to shared. ( #5798 )
2021-12-25 20:07:28 -08:00
Administration /Logs
Use dictionary and hashset for admin log entities and players respectively
2021-12-26 00:50:10 +01:00
Atmos
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Body
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
Buckle
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Chemistry
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Commands
Inline UID
2021-12-03 15:53:09 +01:00
Construction
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Damageable
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Destructible
Fix 3000 errors
2021-12-05 18:09:01 +01:00
DeviceNetwork
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
Disposal
Fix integration tests nullability errors.
2021-12-09 14:36:32 +01:00
DoAfter
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Doors
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
Fluids
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
GameObjects /Components
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
GameRules
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Gravity
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
Interaction
Fix integration tests nullability errors.
2021-12-09 14:36:32 +01:00
Lobby
Fixes admin logs and tests to not depend on IEntity caching ( #5657 )
2021-12-03 10:25:07 +01:00
Networking
Fix 3000 errors
2021-12-05 18:09:01 +01:00
PDA
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Pathfinding
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Power
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
StationEvents
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
Tag
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Utility
Fix 3000 errors
2021-12-05 18:09:01 +01:00
ClickableTest.cs
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
ContainerOcclusionTest.cs
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
DeleteInventoryTest.cs
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
DummyIconTest.cs
Don't pool DummyIconTest
2021-11-08 12:43:06 +01:00
EntityTest.cs
Fix tests
2021-12-09 11:34:47 +01:00
GravityGridTest.cs
Fix tests
2021-12-09 11:34:47 +01:00
GridTileLookupTest.cs
Fix 3000 errors
2021-12-05 18:09:01 +01:00
HumanInventoryUniformSlotsTest.cs
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
InventoryHelpersTest.cs
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
2021-12-07 17:48:49 +01:00
MindEntityDeletionTest.cs
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
PostMapInitTest.cs
Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in ( #5273 )
2021-11-11 19:42:27 -07:00
ResettingEntitySystemTests.cs
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
2021-06-29 23:56:07 +10:00
RestartRoundTest.cs
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs
Fix 3000 errors
2021-12-05 18:09:01 +01:00
SaveLoadSaveTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
ShuttleTest.cs
Fix 3000 errors
2021-12-05 18:09:01 +01:00
StartTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00
StorageFillTest.cs
Remove reagent test ( #5593 )
2021-11-28 23:05:13 +11:00
VendingMachineTest.cs
Add test pooling ( #4961 )
2021-11-06 11:49:59 +01:00