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SolutionManager
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
ChemMasterComponent.cs
Convert almost all IActivate instances that open UIs to ActivatableUI ( #7028 )
2022-03-12 11:26:06 -07:00
FoamSolutionAreaEffectComponent.cs
Basic bleeding mechanics ( #6710 )
2022-02-17 15:00:41 -07:00
HyposprayComponent.cs
Fix build
2021-12-08 17:44:39 +01:00
InjectorComponent.cs
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
MeleeChemicalInjectorComponent.cs
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
ReagentDispenserComponent.cs
Convert almost all IActivate instances that open UIs to ActivatableUI ( #7028 )
2022-03-12 11:26:06 -07:00
ReagentTankComponent.cs
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
RehydratableComponent.cs
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
SmokeSolutionAreaEffectComponent.cs
Basic bleeding mechanics ( #6710 )
2022-02-17 15:00:41 -07:00
SolutionAreaEffectComponent.cs
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
SolutionAreaEffectInceptionComponent.cs
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
SolutionInjectOnCollideComponent.cs
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
SolutionTransferComponent.cs
Fix placing solution transfer entities on tables. ( #6720 )
2022-02-15 21:19:53 +11:00
TransformableContainerComponent.cs
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
VaporComponent.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00