Delta-v/Content.Server/Chemistry/Components
Rane 926e36d81d
Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master

* Drone support for handhelds

* Vending machines, scanners

* Cloners, R&D computers

* make research a little less sussy

* Unfuck wires

* PA control computer

* Unfuck merge

* Clean up git gore for good

* Disposals

* Microwaves

* paper

* Magic mirror

* More vendors for drones

* Solar computer whitelist

* EFR review updates
2022-03-12 11:26:06 -07:00
..
SolutionManager Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
ChemMasterComponent.cs Convert almost all IActivate instances that open UIs to ActivatableUI (#7028) 2022-03-12 11:26:06 -07:00
FoamSolutionAreaEffectComponent.cs Basic bleeding mechanics (#6710) 2022-02-17 15:00:41 -07:00
HyposprayComponent.cs Fix build 2021-12-08 17:44:39 +01:00
InjectorComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
MeleeChemicalInjectorComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
ReagentDispenserComponent.cs Convert almost all IActivate instances that open UIs to ActivatableUI (#7028) 2022-03-12 11:26:06 -07:00
ReagentTankComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
RehydratableComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
SmokeSolutionAreaEffectComponent.cs Basic bleeding mechanics (#6710) 2022-02-17 15:00:41 -07:00
SolutionAreaEffectComponent.cs EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
SolutionAreaEffectInceptionComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
SolutionInjectOnCollideComponent.cs Auto comp (#6416) 2022-02-02 14:35:40 +11:00
SolutionTransferComponent.cs Fix placing solution transfer entities on tables. (#6720) 2022-02-15 21:19:53 +11:00
TransformableContainerComponent.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
VaporComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00