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ClusterGrenadeSystem.cs
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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ExplosionGridTileFlood.cs
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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ExplosionSpaceTileFlood.cs
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Atmos device performance improvements (#26493)
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2024-03-30 15:17:53 +11:00 |
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ExplosionSystem.Airtight.cs
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move TriggerExplosion to shared (#30227)
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2024-09-19 10:01:40 +10:00 |
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ExplosionSystem.CVars.cs
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move TriggerExplosion to shared (#30227)
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2024-09-19 10:01:40 +10:00 |
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ExplosionSystem.GridMap.cs
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Replace obsolete Tile Access methods (#32508)
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2024-09-29 01:27:47 +02:00 |
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ExplosionSystem.Processing.cs
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Make the explosions throw the container/item they originated from (#32428)
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2024-10-04 10:43:45 +02:00 |
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ExplosionSystem.TileFill.cs
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move TriggerExplosion to shared (#30227)
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2024-09-19 10:01:40 +10:00 |
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ExplosionSystem.Visuals.cs
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move TriggerExplosion to shared (#30227)
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2024-09-19 10:01:40 +10:00 |
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ExplosionSystem.cs
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Replace obsolete Tile Access methods (#32508)
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2024-09-29 01:27:47 +02:00 |
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ExplosionTileFlood.cs
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Fix warnings and code cleanup/fixes (#13570)
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2023-01-19 13:56:45 +11:00 |
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SmokeOnTriggerSystem.cs
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metal foam grenades (#29428)
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2024-07-08 00:26:58 +10:00 |
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TriggerSystem.Mobstate.cs
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Melee Executions (#30104)
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2024-08-11 13:05:54 +10:00 |
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TriggerSystem.OnUse.cs
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full sticky prediction (#30230)
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2024-08-09 09:36:15 +10:00 |
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TriggerSystem.Proximity.cs
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Use new ComponentPauseGenerator (#25183)
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2024-02-26 14:36:19 +11:00 |
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TriggerSystem.Signal.cs
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Change the syndicate charge to start a timer on signal (#32423)
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2024-10-04 11:34:48 +02:00 |
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TriggerSystem.TimedCollide.cs
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Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970)
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2024-07-12 20:12:46 -07:00 |
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TriggerSystem.Voice.cs
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Voice trigger fixes, death acidifier typos (#24941)
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2024-02-20 23:57:23 -07:00 |
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TriggerSystem.cs
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Anomalous infections (#31876)
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2024-09-17 12:49:19 +03:00 |
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TwoStageTriggerSystem.cs
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Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724)
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2024-08-08 13:03:41 +10:00 |