Files
Delta-v/Content.Server/Medical/HealthAnalyzerSystem.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

293 lines
12 KiB
C#

using Content.Server.Medical.Components;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage.Components;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.PowerCell;
using Content.Shared.Temperature.Components;
using Content.Shared.Traits.Assorted;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
using Content.Server.Body.Systems;
// Begin DeltaV
using Content.Server._DV.MedicalRecords;
using Content.Shared._DV.MedicalRecords;
// End DeltaV
namespace Content.Server.Medical;
public sealed class HealthAnalyzerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly MedicalRecordsSystem _medicalRecords = default!; // DeltaV - Medical Records
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
SubscribeLocalEvent<HealthAnalyzerComponent, ItemToggledEvent>(OnToggled);
SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
// Begin DeltaV - Medical Records
Subs.BuiEvents<HealthAnalyzerComponent>(HealthAnalyzerUiKey.Key, subs =>
{
subs.Event<HealthAnalyzerTriageStatusMessage>(OnHealthAnalyzerTriageStatusSelected);
subs.Event<HealthAnalyzerTriageClaimMessage>(OnHealthAnalyzerTriageClaimSelected);
});
// End DeltaV - Medical Records
}
public override void Update(float frameTime)
{
var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
{
//Update rate limited to 1 second
if (component.NextUpdate > _timing.CurTime)
continue;
if (component.ScannedEntity is not {} patient)
continue;
if (Deleted(patient))
{
StopAnalyzingEntity((uid, component), patient);
continue;
}
component.NextUpdate = _timing.CurTime + component.UpdateInterval;
//Get distance between health analyzer and the scanned entity
//null is infinite range
var patientCoordinates = Transform(patient).Coordinates;
if (component.MaxScanRange != null && !_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange.Value))
{
//Range too far, disable updates
PauseAnalyzingEntity((uid, component), patient); // DeltaV - Analyzer Reactivation
continue;
}
component.IsAnalyzerActive = true; // DeltaV - Analyzer Reactivation
UpdateScannedUser(uid, patient, true);
}
}
/// <summary>
/// Trigger the doafter for scanning
/// </summary>
private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid.Owner, user: args.User))
return;
_audio.PlayPvs(uid.Comp.ScanningBeginSound, uid);
var doAfterCancelled = !_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
NeedHand = true,
BreakOnMove = true,
});
if (args.Target == args.User || doAfterCancelled || uid.Comp.Silent)
return;
var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));
_popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
}
private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid.Owner, user: args.User))
return;
if (!uid.Comp.Silent)
_audio.PlayPvs(uid.Comp.ScanningEndSound, uid);
OpenUserInterface(args.User, uid);
BeginAnalyzingEntity(uid, args.Target.Value);
uid.Comp.StationRecordKey = _medicalRecords.GetMedicalRecordsKey(args.Target.Value); // DeltaV - Medical Records
args.Handled = true;
}
/// <summary>
/// Turn off when placed into a storage item or moved between slots/hands
/// </summary>
private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
{
if (uid.Comp.ScannedEntity is { } patient)
_toggle.TryDeactivate(uid.Owner);
}
/// <summary>
/// Disable continuous updates once turned off
/// </summary>
private void OnToggled(Entity<HealthAnalyzerComponent> ent, ref ItemToggledEvent args)
{
if (!args.Activated && ent.Comp.ScannedEntity is { } patient)
StopAnalyzingEntity(ent, patient);
}
/// <summary>
/// Turn off the analyser when dropped
/// </summary>
private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
{
if (uid.Comp.ScannedEntity is { } patient)
_toggle.TryDeactivate(uid.Owner);
}
private void OpenUserInterface(EntityUid user, EntityUid analyzer)
{
if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
return;
_uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
}
/// <summary>
/// Mark the entity as having its health analyzed, and link the analyzer to it
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
/// <param name="target">The entity to start analyzing</param>
public void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target) // Mono - make public
{
//Link the health analyzer to the scanned entity
healthAnalyzer.Comp.ScannedEntity = target;
_toggle.TryActivate(healthAnalyzer.Owner);
UpdateScannedUser(healthAnalyzer, target, true);
}
/// <summary>
/// Remove the analyzer from the active list, and remove the component if it has no active analyzers
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
/// <param name="target">The entity to analyze</param>
public void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target) // Mono - make public
{
//Unlink the analyzer
healthAnalyzer.Comp.ScannedEntity = null;
_toggle.TryDeactivate(healthAnalyzer.Owner);
UpdateScannedUser(healthAnalyzer, target, false);
}
/// <summary>
/// DeltaV - If the scanner is active, sends one last update and sets it to inactive.
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
/// <param name="target">The entity to analyze</param>
private void PauseAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
{
if (!healthAnalyzer.Comp.IsAnalyzerActive)
return;
UpdateScannedUser(healthAnalyzer, target, false);
healthAnalyzer.Comp.IsAnalyzerActive = false;
}
// Begin DeltaV - Medical Records
private void OnHealthAnalyzerTriageStatusSelected(Entity<HealthAnalyzerComponent> healthAnalyzer, ref HealthAnalyzerTriageStatusMessage args)
{
if (healthAnalyzer.Comp.StationRecordKey is not {} key)
return;
_medicalRecords.SetPatientStatus(key, args.TriageStatus);
}
private void OnHealthAnalyzerTriageClaimSelected(Entity<HealthAnalyzerComponent> healthAnalyzer, ref HealthAnalyzerTriageClaimMessage args)
{
if (healthAnalyzer.Comp.StationRecordKey is not {} key)
return;
_medicalRecords.ClaimPatient(key, args.Actor);
}
// End DeltaV - Medical Records
/// <summary>
/// Send an update for the target to the healthAnalyzer
/// </summary>
/// <param name="healthAnalyzer">The health analyzer</param>
/// <param name="target">The entity being scanned</param>
/// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode)
{
if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key)
|| !HasComp<DamageableComponent>(target))
return;
var uiState = GetHealthAnalyzerUiState(target);
uiState.ScanMode = scanMode;
_uiSystem.ServerSendUiMessage(
healthAnalyzer,
HealthAnalyzerUiKey.Key,
new HealthAnalyzerScannedUserMessage(uiState)
);
}
/// <summary>
/// Creates a HealthAnalyzerState based on the current state of an entity.
/// </summary>
/// <param name="target">The entity being scanned</param>
/// <returns></returns>
public HealthAnalyzerUiState GetHealthAnalyzerUiState(EntityUid? target)
{
if (!target.HasValue || !HasComp<DamageableComponent>(target))
return new HealthAnalyzerUiState();
var entity = target.Value;
var bodyTemperature = float.NaN;
if (TryComp<TemperatureComponent>(entity, out var temp))
bodyTemperature = temp.CurrentTemperature;
var bloodAmount = float.NaN;
var bleeding = false;
var unrevivable = false;
if (TryComp<BloodstreamComponent>(entity, out var bloodstream) &&
_solutionContainerSystem.ResolveSolution(entity, bloodstream.BloodSolutionName,
ref bloodstream.BloodSolution, out var bloodSolution))
{
bloodAmount = _bloodstreamSystem.GetBloodLevel(entity);
bleeding = bloodstream.BleedAmount > 0;
}
if (TryComp<UnrevivableComponent>(entity, out var unrevivableComp) && unrevivableComp.Analyzable)
unrevivable = true;
return new HealthAnalyzerUiState(
GetNetEntity(entity),
bodyTemperature,
bloodAmount,
null,
bleeding,
unrevivable,
_medicalRecords.GetMedicalRecords(entity) // DeltaV - Medical Records
);
}
}