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* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * Revert "Merge pull request #2542 from deltanedas/shitmed-ops" This reverts commit83a8002922, reversing changes made tobaa89b0052. * Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)" This reverts commita40f0be6fd. * Revert "Psionic Prosthetics (#4689)" This reverts commit2679bb238a. * Revert "Add surgical cleanliness and sanitation (#2847)" This reverts commit64565ba4f7. * Remove unremoved mentions * Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)" This reverts commitd0da90fa2e. * Shit Med Removed * Remove _ShitMed Folders and fix Errors in Console * Add OrganAnimalBrain into the mirgraiton file * Heads no Input Mover * Monke * Full migration file I guess * oops * shiv state fix * Restore accidental deleted recipe * Forgot one flt mention * Fix more issues * Comment out Damage Visual for motorkind for now * Motorkind... * Commenting stuff out for now * thought there'd be more of this to gut --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Body.Systems;
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public abstract partial class SharedBodySystem : EntitySystem
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{
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/*
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* See the body partial for how this works.
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*/
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/// <summary>
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/// Container ID prefix for any body parts.
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/// </summary>
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public const string PartSlotContainerIdPrefix = "body_part_slot_";
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/// <summary>
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/// Container ID for the ContainerSlot on the body entity itself.
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/// </summary>
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public const string BodyRootContainerId = "body_root_part";
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/// <summary>
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/// Container ID prefix for any body organs.
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/// </summary>
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public const string OrganSlotContainerIdPrefix = "body_organ_slot_";
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] protected readonly IPrototypeManager Prototypes = default!;
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[Dependency] protected readonly DamageableSystem Damageable = default!;
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[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
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[Dependency] protected readonly SharedContainerSystem Containers = default!;
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[Dependency] protected readonly SharedTransformSystem SharedTransform = default!;
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[Dependency] protected readonly StandingStateSystem Standing = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeBody();
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InitializeParts();
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}
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/// <summary>
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/// Inverse of <see cref="GetPartSlotContainerId"/>
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/// </summary>
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protected static string? GetPartSlotContainerIdFromContainer(string containerSlotId)
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{
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// This is blursed
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var slotIndex = containerSlotId.IndexOf(PartSlotContainerIdPrefix, StringComparison.Ordinal);
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if (slotIndex < 0)
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return null;
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var slotId = containerSlotId.Remove(slotIndex, PartSlotContainerIdPrefix.Length);
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return slotId;
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}
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/// <summary>
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/// Gets the container Id for the specified slotId.
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/// </summary>
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public static string GetPartSlotContainerId(string slotId)
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{
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return PartSlotContainerIdPrefix + slotId;
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}
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/// <summary>
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/// Gets the container Id for the specified slotId.
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/// </summary>
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public static string GetOrganContainerId(string slotId)
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{
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return OrganSlotContainerIdPrefix + slotId;
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}
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}
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