Files
Delta-v/Content.Shared/Damage/Systems/SharedGodmodeSystem.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

113 lines
3.7 KiB
C#

using Content.Shared.Damage.Components;
using Content.Shared.Damage.Events;
using Content.Shared.Destructible;
using Content.Shared.Nutrition;
using Content.Shared.Prototypes;
using Content.Shared.Rejuvenate;
using Content.Shared.Slippery;
using Content.Shared.StatusEffect;
using Content.Shared.StatusEffectNew;
using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.Damage.Systems;
public abstract class SharedGodmodeSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GodmodeComponent, BeforeDamageChangedEvent>(OnBeforeDamageChanged);
SubscribeLocalEvent<GodmodeComponent, BeforeStatusEffectAddedEvent>(OnBeforeStatusEffect);
SubscribeLocalEvent<GodmodeComponent, BeforeOldStatusEffectAddedEvent>(OnBeforeOldStatusEffect);
SubscribeLocalEvent<GodmodeComponent, BeforeStaminaDamageEvent>(OnBeforeStaminaDamage);
SubscribeLocalEvent<GodmodeComponent, IngestibleEvent>(BeforeEdible);
SubscribeLocalEvent<GodmodeComponent, SlipAttemptEvent>(OnSlipAttempt);
SubscribeLocalEvent<GodmodeComponent, DestructionAttemptEvent>(OnDestruction);
}
private void OnSlipAttempt(EntityUid uid, GodmodeComponent component, SlipAttemptEvent args)
{
args.NoSlip = true;
}
private void OnBeforeDamageChanged(EntityUid uid, GodmodeComponent component, ref BeforeDamageChangedEvent args)
{
args.Cancelled = true;
}
private void OnBeforeStatusEffect(EntityUid uid, GodmodeComponent component, ref BeforeStatusEffectAddedEvent args)
{
if (_protoMan.Index(args.Effect).HasComponent<RejuvenateRemovedStatusEffectComponent>(Factory))
args.Cancelled = true;
}
private void OnBeforeOldStatusEffect(Entity<GodmodeComponent> ent, ref BeforeOldStatusEffectAddedEvent args)
{
// Old status effect system doesn't distinguish between good and bad status effects
args.Cancelled = true;
}
private void OnBeforeStaminaDamage(EntityUid uid, GodmodeComponent component, ref BeforeStaminaDamageEvent args)
{
args.Cancelled = true;
}
private void OnDestruction(Entity<GodmodeComponent> ent, ref DestructionAttemptEvent args)
{
args.Cancel();
}
private void BeforeEdible(Entity<GodmodeComponent> ent, ref IngestibleEvent args)
{
args.Cancelled = true;
}
public virtual void EnableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
{
godmode ??= EnsureComp<GodmodeComponent>(uid);
if (TryComp<DamageableComponent>(uid, out var damageable))
{
godmode.OldDamage = new DamageSpecifier(damageable.Damage);
}
// Rejuv to cover other stuff
RaiseLocalEvent(uid, new RejuvenateEvent());
}
public virtual void DisableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
{
if (!Resolve(uid, ref godmode, false))
return;
if (godmode.OldDamage != null)
{
_damageable.SetDamage(uid, godmode.OldDamage);
}
RemComp<GodmodeComponent>(uid);
}
/// <summary>
/// Toggles godmode for a given entity.
/// </summary>
/// <param name="uid">The entity to toggle godmode for.</param>
/// <returns>true if enabled, false if disabled.</returns>
public bool ToggleGodmode(EntityUid uid)
{
if (TryComp<GodmodeComponent>(uid, out var godmode))
{
DisableGodmode(uid, godmode);
return false;
}
EnableGodmode(uid, godmode);
return true;
}
}