Delta-v/Content.Shared/Damage/Components
SlamBamActionman d514f400a4 Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit

* Probably better this way.

* Review fixes

* cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
..
ActiveStaminaComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ClothingSlowOnDamageModifierComponent.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamageContactsComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamageExaminableComponent.cs Predict damage examine (#40168) 2025-12-29 11:39:20 -06:00
DamageOnAttackedComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
DamageOnAttackedProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
DamageOnHighSpeedImpactComponent.cs Fix roller skates debug assert (#23876) 2024-01-26 22:25:49 +01:00
DamageOnHoldingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
DamageOnInteractComponent.cs Death Nettle changes (#25253) 2025-04-06 20:47:11 +01:00
DamageOnInteractProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
DamageOtherOnHitComponent.cs Predict damage examine (#40168) 2025-12-29 11:39:20 -06:00
DamagePopupComponent.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
DamageProtectionBuffComponent.cs Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
DamageableComponent.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamagedByContactComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GodmodeComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IgnoreSlowOnDamageComponent.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
PassiveDamageComponent.cs Give player species slight passive regen (#20638) 2023-10-08 19:58:56 +02:00
RequireProjectileTargetComponent.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
SlowOnDamageComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaComponent.cs Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2026-04-04 16:57:19 +02:00
StaminaDamageOnCollideComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaDamageOnEmbedComponent.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-18 16:51:32 +01:00
StaminaDamageOnHitComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaModifierStatusEffectComponent.cs Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2026-04-04 16:57:19 +02:00
StaminaResistanceComponent.cs Fixed colossus stamina issues (#4688) 2025-11-19 11:07:21 +01:00