17 lines
483 B
C#
17 lines
483 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Fluids.Components;
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/// <summary>
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/// Allows items with the spray component to be equipped and sprayable with a unique action.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EquipSprayComponent : Component
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{
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/// <summary>
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/// Verb locid that will come up when interacting with the sprayer. Set to null for no verb!
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/// </summary>
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[DataField]
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public LocId? VerbLocId;
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}
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