Delta-v/Content.Shared/Standing
alexalexmax 9991a5aefc Decouple standing state and drop item behavior (#41566)
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system

* added DropHandItemsEvent calls in mobstate system subscribers

* Added DropHandItemsEvent call in SharedBodySystem.Parts

* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items

* new method for downing + dropping held items in mobstatesystem

* mild cleanup

* Bugfix

* update BuckleTest to reflect new item dropping behavior when removing legs

* light cleanup

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
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StandingStateComponent.cs Crawling Fixes 1: Dragons and Borgs can't do the worm. (#39084) 2025-11-23 15:22:22 -06:00
StandingStateSystem.cs Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00