..
Access
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Actions
Make ActionsSystem.UpdateAction public ( #30056 )
2024-07-19 23:03:43 -04:00
Administration
Remove all Assigned Values that are Never Used ( #30110 )
2024-07-18 20:22:23 -04:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Alerts
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Ame /UI
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Animations
Fix effects ( #27533 )
2024-05-02 12:40:07 +10:00
Anomaly
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Arcade
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Armor
Predicted armor ( #20560 )
2023-09-28 20:48:50 +10:00
Atmos
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Audio
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Body /Systems
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Camera
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
CardboardBox
prop hunt ss14 (real) ( #26691 )
2024-04-17 14:48:35 -07:00
Cargo
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
CartridgeLoader
Fix Markup Tags in Station News ( #30169 )
2024-07-19 10:18:39 -04:00
Changelog
Fix the changelog window being very laggy until a tab is clicked ( #27795 )
2024-05-07 23:23:26 -07:00
CharacterInfo
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Charges /Systems
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chasm
Fix error when removing chasm falling component on a terminating entity ( #28471 )
2024-06-01 15:00:31 -04:00
Chat
Fix typing indicators! ( #29492 )
2024-07-10 15:51:47 +10:00
Chemistry
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Clickable
Make vox roundstart ( #29704 )
2024-07-04 17:11:01 +10:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning /UI
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CloningConsole /UI
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Clothing
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
CombatMode
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Commands
Allow `zoom` command to modify an eye's PVS range ( #29245 )
2024-07-03 16:44:55 +10:00
Communications
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Computer
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Configurable /UI
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Construction
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
ContextMenu /UI
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-07-13 23:05:22 +02:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Credits
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-16 16:51:06 -04:00
Cuffs
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Damage
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
DamageState
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
DebugMon
Fix coords monitor in replays ( #29512 )
2024-06-27 16:58:51 +02:00
Decals
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
DeviceLinking
Predict two-way levers ( #25043 )
2024-02-11 14:19:45 +11:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-06-20 01:13:40 +10:00
Devour
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Dice
Dice tweaks ( #13514 )
2023-01-21 10:51:26 +11:00
Disposal
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
DoAfter
Hide doafters if you're in a container ( #29487 )
2024-06-28 13:34:24 +10:00
Doors
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Dragon
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
Drugs
Disable rainbow overlay when reduced motion is enabled ( #28496 )
2024-06-01 18:41:06 -07:00
Drunk
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Effects
add a type specifier where one was forgor ( #29250 )
2024-06-20 20:04:07 +10:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Entry
Fix coords monitor in replays ( #29512 )
2024-06-27 16:58:51 +02:00
Eui
Fix Client EuiManager ( #10898 )
2022-08-27 22:17:30 -07:00
Examine
Remove blurry vision examine mispredict ( #29633 )
2024-07-01 13:06:28 +10:00
Explosion
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Eye
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
Fax
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Flash
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay ( #28930 )
2024-07-13 16:10:04 +10:00
FlavorText
Fix Flavor Text editor not saving correctly ( #28122 )
2024-05-19 02:23:44 +02:00
Fluids
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Forensics
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Fullscreen
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
GPS
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
GameTicking /Managers
Add Job preference tests ( #28625 )
2024-06-06 00:19:24 +10:00
Gameplay
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-07-13 23:05:22 +02:00
Gateway /UI
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Ghost
Add command to toggle ghost visibility on the client ( #27314 )
2024-04-25 18:26:21 +02:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Guidebook
Open the guidebook when people with less than an hour playing join the round ( #28774 )
2024-06-09 12:26:48 -04:00
Hands
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
HealthAnalyzer /UI
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
Humanoid
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Various item status fixes/tweaks ( #27267 )
2024-04-25 00:01:31 +10:00
Info
Give jobs & antags prototypes a guide field ( #28614 )
2024-06-06 05:05:58 -07:00
Input
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Instruments
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Interactable
Improve InteractionSystem range & BUI checks ( #27999 )
2024-05-24 15:03:03 +10:00
Interaction
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Inventory
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
IoC
Fix coords monitor in replays ( #29512 )
2024-06-27 16:58:51 +02:00
Items
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Jittering
Fix animation looping bugs. ( #29457 )
2024-07-04 18:02:43 +10:00
Kitchen
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Kudzu
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Labels
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
LateJoin
Add Job preference tests ( #28625 )
2024-06-06 00:19:24 +10:00
Lathe
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Launcher
Fix showing tips on the login screen from the localized tip dataset ( #29640 )
2024-07-01 12:27:49 -04:00
Light
Fix animation looping bugs. ( #29457 )
2024-07-04 18:02:43 +10:00
Lightning /Components
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lobby
Character menu asks if you want to save your character on exit ( #29875 )
2024-07-11 10:24:37 +10:00
Lock /Visualizers
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
MachineLinking /UI
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
MagicMirror
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
MainMenu
Update MainMenu.cs to use ISawmill ( #29988 )
2024-07-14 13:05:39 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Partial atmos refactor ( #22521 )
2024-03-24 03:34:56 +11:00
Maps
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Markers
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassMedia
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Materials
Replace DetachParentToNull() with DetachEntity() ( #29992 )
2024-07-13 20:59:33 +10:00
Mech
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Medical
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
MedicalScanner
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Message
Implement permissive version of AddMarkup and use it for tips ( #28204 )
2024-05-22 10:23:55 -04:00
Mind
Mind tweaks & fixes ( #21203 )
2023-10-24 10:23:56 -04:00
Mining
Ore veins ( #14011 )
2023-02-12 12:40:57 +00:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Movement /Systems
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-07-13 23:05:22 +02:00
NPC
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-07-13 23:05:22 +02:00
NetworkConfigurator
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Ninja /Systems
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
NodeContainer
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Nuke
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
NukeOps
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Nutrition /EntitySystems
Add ability to shake fizzy drinks so they spray in peoples' faces ( #25574 )
2024-04-18 11:49:58 +10:00
Objectives /Systems
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Options
Rewrite the options menu ( #28389 )
2024-06-22 14:11:14 +10:00
Orbit
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 10:28:06 -07:00
Outline
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Overlays
clean up weather systems ( #28792 )
2024-06-18 20:27:34 +10:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Paper
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Parallax
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
ParticleAccelerator
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Physics
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-07-13 23:05:22 +02:00
Pinpointer
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Placement /Modes
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Players
Add JobRequirementOverride prototypes ( #28607 )
2024-06-07 09:43:02 -07:00
PneumaticCannon
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
Pointing
Fix pointing arrow trajectory ( #25061 )
2024-02-11 23:45:09 -07:00
Points
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Polymorph /Systems
prop hunt ss14 (real) ( #26691 )
2024-04-17 14:48:35 -07:00
Popups
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
Power
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-07 18:25:43 -07:00
Projectiles
Move TimedDespawn to engine ( #20515 )
2023-09-30 14:35:32 +10:00
RCD
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Radiation
Update RadiationPulseOverlay.cs to have 0 warnings ( #30004 )
2024-07-13 18:45:34 +02:00
Radio
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
RatKing
Rat King Milsim + Buffs ( #20190 )
2023-09-22 15:01:05 -05:00
Remotes
Door Remote now shows Mode in UI ( #26162 )
2024-03-21 20:19:52 -04:00
Replay
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Research
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Resources
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Robotics
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Roles
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-07 14:44:53 -08:00
Rotation
Fixed buckled players thrashing while speaking in beds ( #29653 )
2024-07-01 23:30:53 -04:00
RoundEnd
Added hotkey and controller to re-open end of round scoreboard ( #25884 )
2024-04-26 14:39:56 +02:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Salvage
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Sandbox
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-07-13 23:05:22 +02:00
Screenshot
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
SensorMonitoring
Auto-scale sensor monitoring graph ( #29559 )
2024-06-30 09:48:20 -04:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-01 16:46:09 -04:00
Shuttles
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Silicons
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Singularity
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
Smoking
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Speech /EntitySystems
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
SprayPainter
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Sprite
Makes Eyepatches Flippable ( #26277 )
2024-06-16 23:21:29 -04:00
Stack
Replace DetachParentToNull() with DetachEntity() ( #29992 )
2024-07-13 20:59:33 +10:00
Station
Space Ninjas auto-toggle internals after spawning ( #25083 )
2024-05-03 11:24:21 +10:00
StationRecords
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
StatusIcon
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Stealth
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Sticky /Visualizers
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Storage
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
2024-07-13 23:25:51 +02:00
Store /Ui
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Strip
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Stunnable
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
Stylesheets
Add a background for OptionsButton popup ( #29792 )
2024-07-20 13:54:36 +10:00
SubFloor
Allow t-ray to penetrate carpets and puddles ( #25276 )
2024-02-16 16:37:56 -07:00
SurveillanceCamera
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Teleportation
Add teleporter logs ( #13375 )
2023-02-17 01:27:43 +01:00
TextScreen
cancelable brig timers ( #26557 )
2024-03-31 16:44:02 -04:00
Thief
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Throwing
Improve throwing precision ( #29726 )
2024-07-08 19:03:53 +10:00
Tips
Implement permissive version of AddMarkup and use it for tips ( #28204 )
2024-05-22 10:23:55 -04:00
Toggleable
Candles ( #21087 )
2023-11-03 22:53:51 -07:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:16:23 +10:00
Traits
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Trigger
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
UserInterface
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
VendingMachines
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Verbs
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Viewport
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
VoiceMask
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Voting
Fix votes using an audio entity ( #27871 )
2024-05-10 21:21:06 -04:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Weather
clean up weather systems ( #28792 )
2024-06-18 20:27:34 +10:00
Wires
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Xenoarchaeology
Remove some BUI boilerplate ( #28399 )
2024-07-20 15:40:16 +10:00
Zombies
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Switch project files to C# 12. ( #25487 )
2024-02-23 15:02:59 +11:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00