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Jobs
Add TryGetPrimaryDepartment to jobs system ( #23317 )
2024-01-14 19:18:34 +11:00
AntagPrototype.cs
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
AntagonistRoleComponent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DepartmentPrototype.cs
Fix issue where round could reset all job priorities to high ( #24340 )
2024-01-20 17:03:10 -05:00
JobPrototype.cs
Visitor job ( #23972 )
2024-02-01 21:13:44 +11:00
JobRequirements.cs
Removes the "You require 0 minutes of playtime" message from the game ( #21767 )
2023-11-18 23:52:55 -05:00
JobSpecial.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
MindIsAntagonistEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
MindRoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
StartingGearPrototype.cs
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00