37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Content.Shared.Damage; // DeltaV - EMP damage
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namespace Content.Server.Emp;
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/// <summary>
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/// Upon being triggered will EMP area around it.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(EmpSystem))]
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public sealed partial class EmpOnTriggerComponent : Component
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{
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[DataField("range"), ViewVariables(VVAccess.ReadWrite)]
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public float Range = 1.0f;
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/// <summary>
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/// How much energy will be consumed per battery in range
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/// </summary>
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[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
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public float EnergyConsumption;
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/// <summary>
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/// How long it disables targets in seconds
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/// </summary>
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[DataField("disableDuration"), ViewVariables(VVAccess.ReadWrite)]
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public float DisableDuration = 60f;
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/// <summary>
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/// DeltaV - The damage dealt to silicons instead of draining their power cells
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/// </summary>
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[DataField]
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public DamageSpecifier Damage = new() {
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DamageDict = new() {
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{ "Ion", 130 } // Most EMP sources should pretty much oneshot silicons. This would kill an IPC and completely disable a borg for a minute.
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}
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};
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}
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