Delta-v/Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs

125 lines
4.7 KiB
C#

using System.Linq;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.EntitySystems; // DeltaV
using Content.Server.PowerCell;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Medical.CrewMonitoring;
using Content.Shared.Medical.SuitSensor;
using Content.Shared.Pinpointer;
using Robust.Server.GameObjects;
using Robust.Shared.Audio; // DeltaV
using Robust.Shared.Audio.Systems; // DeltaV
using Robust.Shared.Timing; // DeltaV
namespace Content.Server.Medical.CrewMonitoring;
public sealed class CrewMonitoringConsoleSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; // DeltaV
[Dependency] private readonly IGameTiming _timing = default!; // DeltaV
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, BoundUIOpenedEvent>(OnUIOpened);
}
private void OnRemove(EntityUid uid, CrewMonitoringConsoleComponent component, ComponentRemove args)
{
component.ConnectedSensors.Clear();
}
private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, DeviceNetworkPacketEvent args)
{
var payload = args.Data;
// Check command
if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
return;
if (command != DeviceNetworkConstants.CmdUpdatedState)
return;
if (!payload.TryGetValue(SuitSensorConstants.NET_STATUS_COLLECTION, out Dictionary<string, SuitSensorStatus>? sensorStatus))
return;
component.ConnectedSensors = sensorStatus;
UpdateUserInterface(uid, component);
// DeltaV - start of alert system code
if (!component.AlertsEnabled)
return;
// station power (for the machine version)
if (!this.IsPowered(uid, EntityManager))
return;
// cell power (for the handheld)
if (!_cell.HasActivatableCharge(uid))
return;
foreach (var (sensorId, status) in sensorStatus)
{
// DamagePercentage above 1f is considered critical. It is null when sensor vitals are off.
var isCritical = status.DamagePercentage is >= 1f;
// Skip crew members that we have already alerted about
if (component.AlertedSensors.Contains(sensorId))
{
if (status.IsAlive && !isCritical)
component.AlertedSensors.Remove(sensorId);
continue;
}
if (!status.IsAlive || isCritical)
{
if (_timing.CurTime >= component.NextAlert)
{
var audioParams = AudioParams.Default.WithVolume(-2f).WithMaxDistance(4f);
_audio.PlayPvs(component.AlertSound, uid, audioParams);
component.NextAlert = _timing.CurTime + component.AlertCooldown;
}
// We are doing this outside the cooldown check to avoid "alert queues"
// If two people die at the same time and remain dead for longer, we want to alert once for both people
// instead of alerting once for the first one, waiting the cooldown, and then alerting again for the second one.
component.AlertedSensors.Add(sensorId);
}
}
// DeltaV - end of alert system code
}
private void OnUIOpened(EntityUid uid, CrewMonitoringConsoleComponent component, BoundUIOpenedEvent args)
{
if (!_cell.TryUseActivatableCharge(uid))
return;
UpdateUserInterface(uid, component);
}
private void UpdateUserInterface(EntityUid uid, CrewMonitoringConsoleComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!_uiSystem.IsUiOpen(uid, CrewMonitoringUIKey.Key))
return;
// The grid must have a NavMapComponent to visualize the map in the UI
var xform = Transform(uid);
if (xform.GridUid != null)
EnsureComp<NavMapComponent>(xform.GridUid.Value);
// Update all sensors info
var allSensors = component.ConnectedSensors.Values.ToList();
_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors));
}
}