125 lines
4.7 KiB
C#
125 lines
4.7 KiB
C#
using System.Linq;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Power.EntitySystems; // DeltaV
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using Content.Server.PowerCell;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Medical.CrewMonitoring;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.Pinpointer;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio; // DeltaV
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using Robust.Shared.Audio.Systems; // DeltaV
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using Robust.Shared.Timing; // DeltaV
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namespace Content.Server.Medical.CrewMonitoring;
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public sealed class CrewMonitoringConsoleSystem : EntitySystem
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{
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[Dependency] private readonly PowerCellSystem _cell = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!; // DeltaV
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[Dependency] private readonly IGameTiming _timing = default!; // DeltaV
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, BoundUIOpenedEvent>(OnUIOpened);
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}
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private void OnRemove(EntityUid uid, CrewMonitoringConsoleComponent component, ComponentRemove args)
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{
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component.ConnectedSensors.Clear();
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}
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private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, DeviceNetworkPacketEvent args)
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{
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var payload = args.Data;
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// Check command
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if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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return;
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if (command != DeviceNetworkConstants.CmdUpdatedState)
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return;
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if (!payload.TryGetValue(SuitSensorConstants.NET_STATUS_COLLECTION, out Dictionary<string, SuitSensorStatus>? sensorStatus))
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return;
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component.ConnectedSensors = sensorStatus;
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UpdateUserInterface(uid, component);
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// DeltaV - start of alert system code
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if (!component.AlertsEnabled)
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return;
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// station power (for the machine version)
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if (!this.IsPowered(uid, EntityManager))
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return;
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// cell power (for the handheld)
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if (!_cell.HasActivatableCharge(uid))
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return;
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foreach (var (sensorId, status) in sensorStatus)
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{
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// DamagePercentage above 1f is considered critical. It is null when sensor vitals are off.
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var isCritical = status.DamagePercentage is >= 1f;
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// Skip crew members that we have already alerted about
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if (component.AlertedSensors.Contains(sensorId))
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{
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if (status.IsAlive && !isCritical)
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component.AlertedSensors.Remove(sensorId);
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continue;
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}
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if (!status.IsAlive || isCritical)
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{
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if (_timing.CurTime >= component.NextAlert)
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{
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var audioParams = AudioParams.Default.WithVolume(-2f).WithMaxDistance(4f);
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_audio.PlayPvs(component.AlertSound, uid, audioParams);
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component.NextAlert = _timing.CurTime + component.AlertCooldown;
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}
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// We are doing this outside the cooldown check to avoid "alert queues"
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// If two people die at the same time and remain dead for longer, we want to alert once for both people
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// instead of alerting once for the first one, waiting the cooldown, and then alerting again for the second one.
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component.AlertedSensors.Add(sensorId);
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}
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}
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// DeltaV - end of alert system code
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}
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private void OnUIOpened(EntityUid uid, CrewMonitoringConsoleComponent component, BoundUIOpenedEvent args)
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{
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if (!_cell.TryUseActivatableCharge(uid))
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return;
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UpdateUserInterface(uid, component);
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}
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private void UpdateUserInterface(EntityUid uid, CrewMonitoringConsoleComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (!_uiSystem.IsUiOpen(uid, CrewMonitoringUIKey.Key))
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return;
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// The grid must have a NavMapComponent to visualize the map in the UI
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var xform = Transform(uid);
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if (xform.GridUid != null)
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EnsureComp<NavMapComponent>(xform.GridUid.Value);
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// Update all sensors info
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var allSensors = component.ConnectedSensors.Values.ToList();
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_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors));
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}
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}
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