43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Shared.Medical;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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namespace Content.Server._Shitmed.DelayedDeath;
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public partial class DelayedDeathSystem : EntitySystem
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{
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DelayedDeathComponent, TargetBeforeDefibrillatorZapsEvent>(OnDefibZap);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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using var query = EntityQueryEnumerator<DelayedDeathComponent, MobStateComponent>();
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while (query.MoveNext(out var ent, out var comp, out var mob))
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{
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comp.DeathTimer += frameTime;
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if (comp.DeathTimer >= comp.DeathTime && !_mobState.IsDead(ent, mob))
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{
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// go crit then dead so deathgasp can happen
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_mobState.ChangeMobState(ent, MobState.Critical, mob);
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_mobState.ChangeMobState(ent, MobState.Dead, mob);
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}
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}
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}
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private void OnDefibZap(Entity<DelayedDeathComponent> ent, ref TargetBeforeDefibrillatorZapsEvent args)
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{
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// can't defib someone without a heart or brain pal
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args.Cancel();
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}
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}
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