Delta-v/Resources/Audio/Items
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

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Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
..
Anomaly Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Artifact 3mo xeno archeology (first phase) (#33370) 2025-04-23 12:52:41 +01:00
Culinary Add kitchen knife & sliceable foods (#2891) 2021-01-07 12:48:08 +11:00
Defib Defib fixes (#16031) 2023-05-03 11:32:06 +10:00
Dice Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
Flare Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
Geiger Geiger counter (#12082) 2022-12-06 17:56:52 -08:00
Handcuffs Convert to Unix 2024-03-27 11:05:48 +00:00
Janitor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Lighters Added a regular and an engraved zippo (flippo) lighter (#23020) 2024-01-22 18:44:11 +01:00
Medical Make various sounds quieter (#24690) 2024-02-08 11:56:19 +01:00
Mining Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Paper Add sfx for writing on paper (#25257) 2024-02-18 23:25:50 +01:00
Stamp Fix stamp sound (#17955) 2023-07-13 00:20:39 -06:00
Toys Push horn (#36009) 2025-05-18 17:04:00 +01:00
Whistle Syndicate Decoy Bundle + Snap Pops (#25333) 2024-03-07 01:05:03 +01:00
airhorn.ogg Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
appraiser.ogg Added pricegun sound (#34119) 2025-01-12 07:46:00 +00:00
attributions.yml Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
beep.ogg Anomalies (#13371) 2023-01-16 21:05:20 -08:00
belt_equip.ogg Adds the ability to assign equip sounds in ClothingComponent (#4485) 2021-08-19 21:22:23 -07:00
bikehorn.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
bottle_close1.ogg Add verbs to Open/Close Openable containers, and add optional seals (#24780) 2024-02-18 23:02:49 +01:00
bottle_clunk.ogg Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
bottle_clunk_2.ogg Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
bottle_open1.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
bow_pull.ogg Bows & arrows (#19771) 2023-09-27 21:59:12 +02:00
brokenbikehorn.ogg Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
can_open1.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
can_open2.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
can_open3.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
candle_blowing.ogg Candles (#21087) 2023-11-12 20:35:48 +01:00
canopen.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
change_drill.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
change_jaws.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
crowbar.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
crowbar_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
deconstruct.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
desk_bell_ring.ogg Make various sounds quieter (#24690) 2024-02-08 11:56:19 +01:00
drill_hit.ogg Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) 2024-04-07 14:24:00 +02:00
drill_use.ogg Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) 2024-04-07 14:24:00 +02:00
drink.ogg Significantly less annoying eating sounds (#24195) 2024-01-26 23:03:26 +01:00
eating_1.ogg Significantly less annoying eating sounds (#24195) 2024-01-26 23:03:26 +01:00
eating_2.ogg Significantly less annoying eating sounds (#24195) 2024-01-26 23:03:26 +01:00
eating_3.ogg Significantly less annoying eating sounds (#24195) 2024-01-26 23:03:26 +01:00
flashlight_off.ogg Mix flashlight audio to mono 2021-12-01 00:30:12 +11:00
flashlight_on.ogg Mix flashlight audio to mono 2021-12-01 00:30:12 +11:00
flashlight_pda.ogg Tweaks ambient sound values and improves some existing sounds (#4576) 2021-09-10 11:31:54 +10:00
flask_close1.ogg Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
flask_open1.ogg Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
genhit.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
hiss.ogg Pneumatic cannons (#4560) 2021-11-03 14:33:36 -07:00
hypospray.ogg You feel a tiny prick (Hypospray) (#3034) 2021-01-24 14:18:12 +01:00
jaws_cut.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
jaws_pry.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
jumpsuit_equip.ogg Adds the ability to assign equip sounds in ClothingComponent (#4485) 2021-08-19 21:22:23 -07:00
locator_beep.ogg Anomaly Locator (#15677) 2023-04-23 15:39:33 +10:00
match_strike.ogg Add cigarettes and matches to SS14 (#2522) 2021-01-11 00:17:28 +01:00
matchbox_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
multitool_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
newton_cradle.ogg Newton Cradle Fix + Addition to Bureaucracy Crate (#25357) 2024-02-18 23:39:58 +01:00
pen_click.ogg Add pen clicking sound (#30531) 2024-08-09 18:15:16 +01:00
pill.ogg Convert some stereo audio into mono (#7132) 2022-03-15 14:57:53 +11:00
pistol_cock.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
pistol_magin.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
pistol_magout.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
pop.ogg Convert some stereo audio into mono (#7132) 2022-03-15 14:57:53 +11:00
ratchet.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
ring.ogg Adds red phone. (#6318) 2022-01-26 10:27:03 -07:00
rped.ogg RPED (#12008) 2022-11-14 13:36:13 -06:00
scissors.ogg It's time to build a barbershop! (#22565) 2023-12-22 23:25:34 +01:00
screwdriver.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
screwdriver2.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
screwdriver_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
sheath.ogg Canes + Cane Blade for Syndicate Librarians (#25873) 2024-05-03 00:30:14 +02:00
shovel_dig.ogg Grave digging and decomposition (#23646) 2024-01-26 22:50:50 +01:00
smoke_grenade_prime.ogg Split smoke grenade sound into two parts (#26095) 2024-03-17 15:07:15 +01:00
smoke_grenade_smoke.ogg Split smoke grenade sound into two parts (#26095) 2024-03-17 15:07:15 +01:00
snap.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
soda_shake.ogg Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) 2024-04-21 22:08:21 +02:00
soda_spray.ogg Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) 2024-04-21 22:08:21 +02:00
squeezebottle.ogg Toy Box filled with toys (ready for merge) (#16252) 2023-06-03 13:31:47 +10:00
toolbox_close.ogg Add toolbox sound effects (#37048) 2025-05-18 15:49:32 +01:00
toolbox_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
toolbox_insert.ogg Add toolbox sound effects (#37048) 2025-05-18 15:49:32 +01:00
toolbox_open.ogg Add toolbox sound effects (#37048) 2025-05-18 15:49:32 +01:00
toolbox_remove.ogg Add toolbox sound effects (#37048) 2025-05-18 15:49:32 +01:00
trayhit1.ogg Important fix for table climbing (#10803) 2022-08-25 23:41:37 +10:00
trayhit2.ogg Important fix for table climbing (#10803) 2022-08-25 23:41:37 +10:00
unsheath.ogg Canes + Cane Blade for Syndicate Librarians (#25873) 2024-05-03 00:30:14 +02:00
welder.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
welder2.ogg Make various sounds quieter (#24690) 2024-02-08 11:56:19 +01:00
welder_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
wirebrushing.ogg Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
wirecutter.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
wirecutter_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
wrench_drop.ogg Add some SoundOnLand components to engineering (#4556) 2021-09-03 13:45:02 -07:00
zip.ogg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00