Delta-v/Content.Shared/Chemistry
pathetic meowmeow 5a0e0524ca
Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205)
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
2025-05-09 23:49:05 -04:00
..
Components Make container draw disableble for mob-affecting Hyposprays (#30683) 2025-05-07 16:43:47 -04:00
EntitySystems Make container draw disableble for mob-affecting Hyposprays (#30683) 2025-05-07 16:43:47 -04:00
Events Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-01 12:51:26 +11:00
Reaction 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
Reagent Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
InjectOverTimeEvent.cs Syringe gun! (#32112) 2024-10-23 00:03:42 +11:00
MetabolismMovespeedModifierSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
ReactiveSystem.cs 3mo xeno archeology (first phase) (#33370) 2025-04-15 10:34:53 +10:00
SharedChemMaster.cs Chem master more unit transfer buttons (#36995) 2025-04-29 12:24:56 +02:00
SharedChemistryGuideDataSystem.cs Add ability for +VVEDIT users to scale damage/healing in the game (#35255) 2025-02-18 08:28:42 +01:00
SharedReagentDispenser.cs Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205) 2025-05-09 23:49:05 -04:00
SharedSolutionHeater.cs Hotplate overhaul (#17586) 2023-06-24 14:09:24 -04:00
SharedTransferAmount.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
SolutionScannerSystem.cs Add chemical scanning goggles (#18373) 2023-08-01 15:57:22 -04:00
SolutionVisuals.cs Added sink (#14348) 2023-06-30 18:10:47 -04:00