19 lines
486 B
C#
19 lines
486 B
C#
using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.Actions.Idle;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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public class IdleBehaviorSet : BehaviorSet
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{
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public IdleBehaviorSet(IEntity owner) : base(owner)
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{
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Actions = new IAiUtility[]
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{
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new CloseLastEntityStorage(Owner),
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new WanderAndWait(Owner),
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};
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}
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}
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}
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