Delta-v/Content.Server/GameTicking
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
GamePresets Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
GameRules Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
GamePreset.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
GameRule.cs Adds shoddy death match system. 2019-05-08 09:55:36 +02:00
GameTicker.JobController.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
GameTicker.cs Don't spawn rad pulses on paused grids (#2121) 2020-10-09 14:47:56 +02:00
GameTickerBase.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
GameTickerCommands.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
ManifestEntry.cs Game ticker now has a job assignment system. 2020-01-19 19:08:35 +01:00