Delta-v/Content.Shared/Construction/IEdgeCondition.cs

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using System.Threading.Tasks;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public interface IEdgeCondition : IExposeData
{
Task<bool> Condition(IEntity entity);
void DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { }
}
}