Delta-v/Content.Shared/GameObjects/Components/Body/Mechanism/MechanismExtensions.cs

51 lines
1.6 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
public static class MechanismExtensions
{
public static bool HasMechanismBehavior<T>(this IEntity entity) where T : IMechanismBehavior
{
// TODO BODY optimize
return entity.TryGetBody(out var body) &&
body.Parts.Values.Any(p => p.Mechanisms.Any(m => m.Owner.HasComponent<T>()));
}
public static IEnumerable<T> GetMechanismBehaviors<T>(this IEntity entity) where T : class, IMechanismBehavior
{
if (!entity.TryGetBody(out var body))
{
yield break;
}
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
{
if (mechanism.Owner.TryGetComponent(out T? behavior))
{
yield return behavior;
}
}
}
public static bool TryGetMechanismBehaviors<T>(this IEntity entity, [NotNullWhen(true)] out List<T>? behaviors)
where T : class, IMechanismBehavior
{
behaviors = entity.GetMechanismBehaviors<T>().ToList();
if (behaviors.Count == 0)
{
behaviors = null;
return false;
}
return true;
}
}
}