Delta-v/Content.Shared/GameObjects/Components/SharedAcceptCloningComponen...

37 lines
847 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedAcceptCloningComponent : Component
{
public override string Name => "AcceptCloning";
[Serializable, NetSerializable]
public enum AcceptCloningUiKey
{
Key
}
[Serializable, NetSerializable]
public enum UiButton
{
Accept
}
[Serializable, NetSerializable]
public class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public UiButtonPressedMessage(UiButton button)
{
Button = button;
}
}
}
}