37 lines
847 B
C#
37 lines
847 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedAcceptCloningComponent : Component
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{
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public override string Name => "AcceptCloning";
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[Serializable, NetSerializable]
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public enum AcceptCloningUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public enum UiButton
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{
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Accept
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}
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[Serializable, NetSerializable]
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public class UiButtonPressedMessage : BoundUserInterfaceMessage
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{
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public readonly UiButton Button;
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public UiButtonPressedMessage(UiButton button)
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{
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Button = button;
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}
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}
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}
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}
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