Delta-v/Content.Shared/GameObjects/EntitySystems
DrSmugleaf cdedaeb12e
Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00
..
Atmos Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
ActSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ActionBlockerSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
EffectBlockerSystem.cs Emergent Sanitation Gameplay (#1378) 2020-07-11 23:49:54 +02:00
ExamineSystemShared.cs Add InRangeUnoccluded extension methods (#2224) 2020-10-11 13:13:45 +02:00
SharedCombatModeSystem.cs Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity. 2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
SharedInteractionSystem.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
SharedMetabolismSystem.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
SharedMoverSystem.cs Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
SharedStandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
SlipperySystem.cs IComponentManager API changes. 2020-07-29 15:49:44 -07:00