24 lines
662 B
C#
24 lines
662 B
C#
using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared._EE.FootPrint;
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/// <summary>
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/// This is used for marking footsteps, handling footprint drawing.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FootPrintComponent : Component
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{
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/// <summary>
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/// Owner (with <see cref="FootPrintsComponent"/>) of a print (this component).
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/// </summary>
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[AutoNetworkedField]
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public EntityUid PrintOwner;
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[DataField]
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public string SolutionName = "step";
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[ViewVariables]
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public Entity<SolutionComponent>? Solution;
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}
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