Files
Delta-v/Content.Server/_DV/Weather/WeatherEffectsSystem.cs
T
2026-06-29 12:44:19 +02:00

79 lines
2.6 KiB
C#

using Content.Shared.Damage.Systems;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Weather;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Server._DV.Weather;
/// <summary>
/// Handles weather damage for exposed entities.
/// </summary>
public sealed partial class WeatherEffectsSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedWeatherSystem _weather = default!;
private EntityQuery<MapGridComponent> _gridQuery;
/// <summary>
/// How long to wait between updating weather effects.
/// </summary>
[DataField]
public TimeSpan UpdateDelay = TimeSpan.FromSeconds(1);
public override void Initialize()
{
base.Initialize();
_gridQuery = GetEntityQuery<MapGridComponent>();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var now = _timing.CurTime;
var query = EntityQueryEnumerator<WeatherSchedulerComponent>();
while (query.MoveNext(out var map, out var weatherSchedulerComponent))
{
if (now < weatherSchedulerComponent.NextDamageUpdate)
continue;
weatherSchedulerComponent.NextDamageUpdate = now + UpdateDelay;
var currentStage = weatherSchedulerComponent.Stage > 0 ? weatherSchedulerComponent.Stage - 1 : 0;
var weatherStage = weatherSchedulerComponent.Stages[currentStage];
UpdateDamage(map, weatherStage);
}
}
private void UpdateDamage(EntityUid map, WeatherStage? weather)
{
if (weather == null || weather.Value.Damage is not {} damage)
return;
var query = EntityQueryEnumerator<MobStateComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var mob, out var xform))
{
// don't give dead bodies 10000 burn, that's not fun for anyone
if (xform.MapUid != map || mob.CurrentState == MobState.Dead)
continue;
// if not in space, check for being indoors
if (xform.GridUid is {} gridUid && _gridQuery.TryComp(gridUid, out var grid))
{
var tile = _map.GetTileRef((gridUid, grid), xform.Coordinates);
if (!_weather.CanWeatherAffect((gridUid, grid), tile))
continue;
}
_damageable.TryChangeDamage(uid, damage, interruptsDoAfters: false);
}
}
}